
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
26/150
Last checked 4 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
29 ms · Chicago
Last checked 7 m ago
0 / 40 players
RustWorld MIA1
51 days live Avg ping 30.3 ms Avg jitter 4.2 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 103.195.101.176:7048
First seen 13.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 0 Sep 3 Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
=================== RUST WORLD FOUNDATION ===================
MIA1.rustworld.cc - RustWorld US East Main Server in Miami, FL
This server offers traditional game play.
Map size is 3500 using seed 1337.
Last wipe was at 09/03/2026, Next wipe is at 10/01/2026
Server has 112 hours uptime, running at 31.65 fps with 0/40 players online.
FEATURES:
+ Custom maps rotating monthly with exclusive monuments
+ Wipes: Maps and BPs monthly on 1st Thursday (Forced)
+ 2x gather | 5x stack size
+ Network: 13 servers worldwide at www.rustworld.cc
RULES:
- No cheating, scripting, or exploit abuse - permanent ban
- No racism, slurs, or doxxing in chat
- No chat or mic spam
- Group limit: no limit
- English in global chat please (teams free to use any language)
Website: http://www.rustworld.cc/
Server provided by: Rust World Foundation Inc.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 29 ms | 0 | |
| Online | 29 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 29 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 29 ms | 0 | |
| Online | 29 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 29 ms | 0 | |
| Online | 29 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 29 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 29 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 29 ms | 0 | |
| Online | 29 ms | 0 | |
| Online | 29 ms | 0 | |
| Online | 29 ms | 0 | |
| Online | 29 ms | 0 | |
| Online | 29 ms | 0 | |
| Online | 29 ms | 0 | |
| Online | 31 ms | 0 | |
| Online | 29 ms | 0 | |
| Online | 29 ms | 0 | |
| Online | 29 ms | 0 | |
| Online | 29 ms | 0 | |
| Online | 29 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 29 ms | 0 | |
| Online | 29 ms | 0 | |
| Online | 29 ms | 0 | |
| Online | 29 ms | 0 | |
| Online | 29 ms | 0 | |
| Online | 29 ms | 0 | |
| Online | 29 ms | 0 | |
| Online | 29 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 29 ms | 0 | |
| Online | 29 ms | 0 | |
| Online | 31 ms | 0 | |
| Online | 29 ms | 0 | |
| Online | 29 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 29 ms | 0 | |
| Online | 29 ms | 0 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
26/150
Last checked 4 m ago
Wiped 2 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
8/50
Last checked 14 s ago
Wiped 2 d ago
Custom Map

North America
7/150
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.