⚔️ MADKING ARENA | TDM·FFA·GunGame·Duels 1v1 banner

⚔️ MADKING ARENA | TDM·FFA·GunGame·Duels 1v1

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Offline

Last checked 40 m ago

0 / 60 players

Procedural Map

51 days live Avg ping 168.5 ms Avg jitter 7.1 ms Wipe cycle 1.8 ±0.4 days

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Connect: 149.28.99.115:28015

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First seen 13.08.2026

Last wipe: (3 d ago)

Wipe history

Wiped Days since previous
2
2
2
1.1
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 0 Sep 22 · 21:06 UTC Median daily peak 0 (median of daily peaks, not average population)

Observed daily peak

WipeWipeWipeWipe01Sep 22Sep 30

8 full · 0 partial · 23 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

01

Server info

🎯 MADKING ARENA - treino de mira sem grind, direto na ação
4 arenas, cada uma com um design unico (classica, pilares, torres gemeas, labirinto)
Modos TDM / FFA / GunGame - Duelos 1v1 e 2v2 com ranking Elo
Range de tiro + sala de bots pra aquecer a mira antes da partida
Kit na hora, respawn em 3s, zero build, zero farm

🎯 MADKING ARENA - zero-grind aim training, straight into the fight
4 arenas, each a different layout (classic, pillars, twin towers, maze)
TDM / FFA / GunGame modes - 1v1 and 2v2 duels with Elo ranking
Shooting range + bot room to warm up before you queue
Instant kit, 3s respawn, no building, no farming

Also try S2 (Survival 2x): client.connect 149.28.99.115:28025

Discord: discord.gg/jpZq4hApE2

Ping history from Chicago

180.6ms164.4msSep 22Sep 30

Jitter history

10.8ms0.7msSep 22Sep 30

Recent history from Chicago

Checked Status Ping Players
Online 165 ms 0
Online 164 ms 0
Online 164 ms 0
Online 165 ms 0
Online 164 ms 0
Online 167 ms 0
Online 164 ms 0
Online 165 ms 0
Online 164 ms 0
Online 167 ms 0
Online 167 ms 0
Online 164 ms 0
Online 165 ms 0
Online 164 ms 0
Online 164 ms 0
Online 160 ms 0
Online 164 ms 0
Online 164 ms 0
Online 169 ms 0
Online 166 ms 0
Online 167 ms 0
Online 167 ms 0
Online 168 ms 0
Online 167 ms 0
Online 169 ms 0
Online 167 ms 0
Online 167 ms 0
Online 167 ms 0
Online 167 ms 0
Online 167 ms 0
Online 167 ms 0
Online 173 ms 0
Online 167 ms 0
Online 170 ms 0
Online 167 ms 0
Online 169 ms 0
Online 169 ms 0
Online 169 ms 0
Online 169 ms 0
Online 169 ms 0
Online 168 ms 0
Online 169 ms 0
Online 191 ms 0
Online 191 ms 0
Online 189 ms 0
Online 190 ms 0
Online 187 ms 0
Online 188 ms 0
Online 167 ms 0
Online 167 ms 0

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6% elapsed94% left

Next wipe in 28 days

31 avg wipe peakVanilla

Procedural Map

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Jitter0 ms

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Next wipe in 28 days

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Procedural Map

<1 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.