
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
26/150
Last checked 29 s ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 40 m ago
0 / 60 players
Procedural Map
51 days live Avg ping 168.5 ms Avg jitter 7.1 ms Wipe cycle 1.8 ±0.4 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 149.28.99.115:28015
First seen 13.08.2026
Last wipe: (3 d ago)
| Wiped | Days since previous |
|---|---|
| 2 | |
| 2 | |
| 2 | |
| 1.1 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 0 Sep 22 · 21:06 UTC Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 23 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
🎯 MADKING ARENA - treino de mira sem grind, direto na ação
4 arenas, cada uma com um design unico (classica, pilares, torres gemeas, labirinto)
Modos TDM / FFA / GunGame - Duelos 1v1 e 2v2 com ranking Elo
Range de tiro + sala de bots pra aquecer a mira antes da partida
Kit na hora, respawn em 3s, zero build, zero farm
🎯 MADKING ARENA - zero-grind aim training, straight into the fight
4 arenas, each a different layout (classic, pillars, twin towers, maze)
TDM / FFA / GunGame modes - 1v1 and 2v2 duels with Elo ranking
Shooting range + bot room to warm up before you queue
Instant kit, 3s respawn, no building, no farming
Also try S2 (Survival 2x): client.connect 149.28.99.115:28025
Discord: discord.gg/jpZq4hApE2
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 165 ms | 0 | |
| Online | 164 ms | 0 | |
| Online | 164 ms | 0 | |
| Online | 165 ms | 0 | |
| Online | 164 ms | 0 | |
| Online | 167 ms | 0 | |
| Online | 164 ms | 0 | |
| Online | 165 ms | 0 | |
| Online | 164 ms | 0 | |
| Online | 167 ms | 0 | |
| Online | 167 ms | 0 | |
| Online | 164 ms | 0 | |
| Online | 165 ms | 0 | |
| Online | 164 ms | 0 | |
| Online | 164 ms | 0 | |
| Online | 160 ms | 0 | |
| Online | 164 ms | 0 | |
| Online | 164 ms | 0 | |
| Online | 169 ms | 0 | |
| Online | 166 ms | 0 | |
| Online | 167 ms | 0 | |
| Online | 167 ms | 0 | |
| Online | 168 ms | 0 | |
| Online | 167 ms | 0 | |
| Online | 169 ms | 0 | |
| Online | 167 ms | 0 | |
| Online | 167 ms | 0 | |
| Online | 167 ms | 0 | |
| Online | 167 ms | 0 | |
| Online | 167 ms | 0 | |
| Online | 167 ms | 0 | |
| Online | 173 ms | 0 | |
| Online | 167 ms | 0 | |
| Online | 170 ms | 0 | |
| Online | 167 ms | 0 | |
| Online | 169 ms | 0 | |
| Online | 169 ms | 0 | |
| Online | 169 ms | 0 | |
| Online | 169 ms | 0 | |
| Online | 169 ms | 0 | |
| Online | 168 ms | 0 | |
| Online | 169 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 189 ms | 0 | |
| Online | 190 ms | 0 | |
| Online | 187 ms | 0 | |
| Online | 188 ms | 0 | |
| Online | 167 ms | 0 | |
| Online | 167 ms | 0 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
26/150
Last checked 29 s ago
Wiped 1 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
12/50
Last checked 1 m ago
Wiped 1 d ago
Custom Map

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.