
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
11/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
28 ms · Chicago
Jitter 0 ms
Last checked 7 m ago
0 / 50 players
Procedural Map
51 days live Avg ping 27.7 ms Avg jitter 0.7 ms Wipe cycle 14 ±8.6 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 71.218.25.62:28015
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 22.6 | |
| 5.4 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 1 Sep 10 · 22:27 UTC Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
26 full · 0 partial · 5 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
The Perfect Vanilla
It's Rust, just slightly better.
Modifications:
Workbenches extend to TC radius
Blueprints don't wipe
Players spawn with full health, food and water
.Bag/Bed timer duration shortened by half
Skinbox
Sort button
NPC vending machines are always in stock
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 27 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 27 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 27 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 27 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 27 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 27 ms | 0 | |
| Online | 27 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 27 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 27 ms | 0 | |
| Online | 27 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 27 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 27 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 27 ms | 0 | |
| Online | 27 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 27 ms | 0 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
11/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
6/50
Last checked 1 m ago
Wiped 1 d ago
Custom Map

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
4/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.