[US] The Wild - Solo/Duo/Trio/Quad banner

[US] The Wild - Solo/Duo/Trio/Quad

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60 ms · Chicago

Jitter 0 ms

Last checked 4 m ago

0 / 50 players

Custom Map

Max 4 52 days live Avg ping 61.2 ms Avg jitter 8.1 ms Wipe cycle 42.3 ±14.3 days

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Connect: 64.42.177.220:28015

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First seen 13.08.2026

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
28
56.7
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 0 Aug 13 Median daily peak 0 (median of daily peaks, not average population)

Observed daily peak

Force wipeForce wipe01Aug 13Oct 4

48 full · 0 partial · 5 offline · 38 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

01

Server info

Welcome to The Wild!

We are a PvE/PvP Noob-Friendly server with:
– Solo/Duo /Trio/Quad teams Only
- 2x resource and loot gathering,
- 5k+ stack sizes,
- QoL improvements
- Events, Server modifications and more.

This server is run by one person, not a group and is not pay to play, so glitches do happen as the server grows and changes. Be respectful and patient.

Our hard-rules are simple.
- No Vac Banned Players within 9 months,
- No Toxicity (our moderation team will determine that),
- and keep the spirit of the server alive. i.e don't be super sweaty.

Server last Wiped 7/4/2024
Next Wipe 8/1/2024
For all server rules, communicating with group, information about server plugins or speaking with admins, join our discord by clicking the 'VIEW WEBPAGE' button or type /info in game

Ping history from Chicago

80.8ms60msSep 4Oct 4

Jitter history

27.9ms0msSep 4Oct 4

Recent history from Chicago

Checked Status Ping Players
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0
Offline — —
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0
Online 60 ms 0

Other servers in United States (low ping)

|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas

11/150

Last checked 1 m ago

Wiped 2 d ago

9% elapsed91% left

Next wipe in 27 days

31 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

[US] Void Servers

North America

PVE 1000X|Kits|Loot+|NoBPs|Events

9/50

Last checked 3 m ago

Wiped 2 d ago

1000x Gather23 avg wipe peakVanilla

Custom Map

<1 ms· Chicago

Jitter0 ms

KGN-Noob Palace: No

North America

KOS/Noob Friendly/Chill

3/50

Last checked 2 m ago

Wiped 2 d ago

9% elapsed91% left

Next wipe in 27 days

6 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.