
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
26/150
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
Rust | Crucible | Vanilla+ | Zombies | PVE Focus | Opt-In PVP | Server admin? Sign in with Steam to claim this server.
30 ms · Chicago
Jitter 0.7 ms
Last checked 4 m ago
0 / 150 players
Procedural Map
51 days live Avg ping 32.4 ms Avg jitter 7.2 ms Wipe halving: 2 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 167.160.93.178:28015
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 4 Aug 16 Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
52 full · 0 partial · 0 offline · 39 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Rust Crucible is a Vanilla+ Rust world built around roaming zombies, live map pressure, and high-value event fights.
Monthly Wipe | 6000 Map | Kits | TP | Buyable Raids | Dynamic Events
Build up, train up, and push into custom encounters like heli signals, NPC raids, convoy hunts, and contested loot zones.
Whether you want to learn, grind, or fight, Crucible delivers more action without losing the core Rust feel.
Join the Discord for wipe news, event updates, and support.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 30 ms | 0 | |
| Online | 31 ms | 0 | |
| Online | 31 ms | 0 | |
| Online | 31 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 31 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 31 ms | 0 | |
| Online | 31 ms | 0 | |
| Online | 31 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 31 ms | 0 | |
| Online | 31 ms | 0 | |
| Online | 31 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 31 ms | 1 | |
| Online | 31 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 31 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 30 ms | 1 | |
| Online | 31 ms | 0 | |
| Online | 31 ms | 0 | |
| Offline | — | — | |
| Online | 30 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 31 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 31 ms | 0 | |
| Online | 31 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 31 ms | 0 | |
| Online | 31 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 35 ms | 0 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
26/150
Last checked 1 m ago
Wiped 1 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
12/50
Last checked 2 m ago
Wiped 1 d ago
Custom Map

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 40 s ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.