[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | banner

[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |

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Wipe today at

Offline

Last checked 1 h ago

0 / 50 players

Procedural Map

51 days live Avg ping 69 ms Avg jitter 6.3 ms

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Connect: 47.25.226.71:28015

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First seen 13.08.2026

Last wipe: (29 d ago)

Wipe history

Wiped Days since previous
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 2 Sep 10 · 18:11 UTC Median daily peak 0 (median of daily peaks, not average population)

Observed daily peak

Force wipe012Sep 3Sep 25

23 full · 0 partial · 8 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

Not enough wipe history yet to compare cycles — this fills in as more wipes complete.

Server info

Welcome to Dead Signal!

A long-term persistent Rust survival world focused on exploration, building, cooperation, and atmosphere.

- Dynamic PVE/PVP (PVP only near active loot events)
- No Raids
- No Decay
- Vanilla Progression
- No Pay-to-Win
- No VIP Kits
- Monthly Wipes
- Signal Collapse pre-wipe PvP event

Dead Signal is built for players who enjoy the survival and progression of Rust without the constant chaos of offline raiding and toxic open-world PvP.

The world is safe by default, but danger flares up around Supply Signals, Timed Supply Drops, and select monuments - a HUD indicator always shows if you're in a PVE, PVP, or PVP Delay zone.

Build lasting bases, create towns, run monuments with other survivors, and experience a dangerous world designed around community-driven gameplay.

The world should feel dangerous.
Players should not.

Survive the silence.

Ping history from Chicago

76.3ms64msSep 3Sep 25

Jitter history

17ms0msSep 3Sep 25

Recent history from Chicago

Checked Status Ping Players
Online 67 ms 0
Online 69 ms 0
Online 69 ms 0
Online 67 ms 0
Online 68 ms 0
Online 69 ms 0
Online 69 ms 0
Online 79 ms 0
Online 78 ms 0
Online 68 ms 0
Online 66 ms 0
Online 67 ms 0
Online 70 ms 0
Online 66 ms 0
Online 66 ms 0
Online 69 ms 0
Online 69 ms 0
Online 67 ms 0
Online 66 ms 0
Online 70 ms 0
Online 67 ms 0
Online 78 ms 0
Online 67 ms 0
Online 66 ms 0
Online 66 ms 0
Online 67 ms 0
Online 70 ms 0
Online 68 ms 0
Online 79 ms 0
Online 82 ms 0
Online 81 ms 0
Online 80 ms 0
Online 81 ms 0
Online 79 ms 0
Online 79 ms 0
Online 80 ms 0
Online 80 ms 0
Online 80 ms 0
Online 79 ms 0
Online 81 ms 0
Online 67 ms 0
Online 64 ms 0
Online 69 ms 0
Online 69 ms 0
Online 68 ms 0
Online 66 ms 0
Online 66 ms 0
Online 69 ms 0
Online 68 ms 0
Online 66 ms 0

Other servers in United States (low ping)

|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas

13/150

Last checked 1 m ago

Wiped 1 d ago

6% elapsed94% left

Next wipe in 28 days

31 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

[US] Void Servers

North America

PVE 1000X|Kits|Loot+|NoBPs|Events

8/50

Last checked 4 m ago

Wiped 1 d ago

1000x Gather23 avg wipe peakVanilla

Custom Map

<1 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.