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AfterShock | US | Builder | Creative Sandbox | New |

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12 ms · Chicago

Jitter 0 ms

Last checked 2 m ago

0 / 120 players

Custom Map

51 days live Avg ping 11.5 ms Avg jitter 0.5 ms

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Connect: 69.30.244.178:4585

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First seen 13.08.2026

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
28
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 1 Sep 5 Median daily peak 1 (median of daily peaks, not average population)

Observed daily peak

Force wipeForce wipe01Sep 3Oct 3

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

01

Server info

AfterShock Rust Build Servers

Wipe Schedule:
Following Rust force wipe

VIP Features:
♦ Custom plugins
♦ Instant crops with fast growth
♦ Weather control tools
♦ Custom chat colors
♦ Raid cost calculator
♦ NPC raiders – hire AI to raid your base for defense testing
♦ Special biomes: God Rocks, floating islands, larger plots, caves, and islands

Rules:
♦ No hacking / scripting
♦ No intentional bug abuse
♦ No EAC / FP banned alts
♦ No ban evading
♦ No racism or signs

Verify for increased entity limits:
Normal User – 3,000 entities
Verified – 3,500 entities
VIP – 10,000 entities
YouTube Creators – Unlimited

Ping history from Chicago

11.8ms11msSep 3Oct 3

Jitter history

0.6ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 12 ms 0
Online 12 ms 0
Online 12 ms 0
Online 11 ms 0
Online 11 ms 0
Online 11 ms 0
Online 11 ms 0
Online 12 ms 0
Online 11 ms 0
Online 12 ms 0
Online 11 ms 0
Online 12 ms 0
Online 12 ms 0
Online 11 ms 0
Online 11 ms 0
Online 11 ms 0
Online 12 ms 0
Online 11 ms 0
Online 11 ms 0
Online 12 ms 0
Online 11 ms 0
Online 12 ms 0
Online 11 ms 0
Online 11 ms 0
Online 11 ms 0
Online 11 ms 0
Online 11 ms 0
Online 11 ms 0
Online 11 ms 0
Online 12 ms 0
Online 12 ms 0
Online 11 ms 0
Online 12 ms 0
Online 12 ms 0
Online 12 ms 0
Online 11 ms 0
Online 11 ms 0
Online 11 ms 0
Online 11 ms 0
Online 11 ms 0
Online 11 ms 0
Online 12 ms 0
Online 11 ms 0
Online 11 ms 0
Online 12 ms 0
Online 12 ms 0
Online 12 ms 0
Online 12 ms 0
Online 12 ms 0
Online 12 ms 0

Other servers in United States (low ping)

|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas

11/150

Last checked 3 m ago

Wiped 1 d ago

6% elapsed94% left

Next wipe in 28 days

31 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

[US] Void Servers

North America

PVE 1000X|Kits|Loot+|NoBPs|Events

8/50

Last checked 1 m ago

Wiped 1 d ago

1000x Gather23 avg wipe peakVanilla

Custom Map

<1 ms· Chicago

Jitter0 ms

|PvE|Vanilla|2x|NoRaid|NoDecay|

4/150

Last checked 2 m ago

Wiped 1 d ago

6% elapsed94% left

Next wipe in 28 days

2x Gather6 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.