[NA-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/04 banner

[NA-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/04

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12 ms · Chicago

Jitter 0.7 ms

Last checked 27 s ago

54 / 200 players

52 days live Avg ping 11.5 ms Avg jitter 0.8 ms Wipe cycle 3.8 ±5.2 days

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Connect: 69.30.206.202:27075

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First seen 13.08.2026

Last wipe: (15 h ago)

Wipe history

Wiped Days since previous
2.5
1.5
2
1
2
2
2
17.5
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 253 Sep 18 · 18:45 UTC Median daily peak 104 (median of daily peaks, not average population)

Observed daily peak

WipeWipeWipeWipeWipeWipeForce wipeWipe0100200300Sep 5Oct 4

30 full · 0 partial · 0 offline · 1 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

050100150

Server info

Welcome to Hazzy.gg - Rust Minigames Arcade!

Jump into nonstop action with unique gamemodes:
- Raid Simulator
- Bed Wars
- Aim Training
- Counter Strike
- FFA, Gun Game, Deathmatch
- Helicopter Training

No farming. No waiting. Just PvP, skill, and fun.

Discord: discord.hazzy.gg
Website: www.hazzy.gg

EU Servers:
[EU-1] Hazzy.gg Arcade
[EU-2] Hazzy.gg 10x
[EU-3] Hazzy.gg Main

NA Servers:
[NA-1] Hazzy.gg Arcade
[NA-2] Hazzy.gg 10x

Ping history from Chicago

12.6ms11.1msSep 7Oct 4

Jitter history

3.3ms0msSep 7Oct 4

Recent history from Chicago

Checked Status Ping Players
Online 12 ms 48
Online 11 ms 80
Online 12 ms 78
Online 11 ms 84
Online 12 ms 19
Online 11 ms 60
Online 11 ms 64
Online 12 ms 82
Online 11 ms 55
Online 12 ms 37
Online 11 ms 48
Online 11 ms 22
Online 12 ms 41
Online 11 ms 31
Online 12 ms 22
Online 12 ms 26
Online 11 ms 23
Online 11 ms 21
Online 11 ms 21
Online 12 ms 6
Online 12 ms 10
Online 12 ms 10
Online 12 ms 33
Online 11 ms 33
Online 11 ms 33
Online 11 ms 33
Online 11 ms 33
Online 12 ms 47
Online 11 ms 110
Online 11 ms 87
Online 12 ms 42
Online 11 ms 38
Online 11 ms 22
Online 12 ms 21
Online 12 ms 49
Online 12 ms 38
Online 12 ms 18
Online 11 ms 30
Online 12 ms 41
Online 11 ms 62
Online 11 ms 31
Online 12 ms 11
Online 12 ms 4
Online 11 ms 44
Online 11 ms 63
Online 11 ms 66
Online 11 ms 67
Online 11 ms 55
Online 11 ms 85
Online 11 ms 54

Other servers in United States (low ping)

|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas

27/150

Last checked 44 s ago

Wiped 3 d ago

11% elapsed89% left

Next wipe in 26 days

31 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

[US] Void Servers

North America

PVE 1000X|Kits|Loot+|NoBPs|Events

8/50

Last checked 2 m ago

Wiped 3 d ago

1000x Gather23 avg wipe peakVanilla

Custom Map

<1 ms· Chicago

Jitter0 ms

|PvE|Vanilla|2x|NoRaid|NoDecay|

6/150

Last checked 44 s ago

Wiped 3 d ago

11% elapsed89% left

Next wipe in 26 days

2x Gather6 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.