
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
21/150
Last checked 4 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
25 ms · Chicago
Last checked 51 s ago
2 / 100 players
Custom Map
51 days live Avg ping 25.1 ms Avg jitter 5.3 ms Wipe cycle 14 ±2 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 74.136.196.241:28023
First seen 13.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 16 | |
| 12 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 13 Sep 12 · 07:17 UTC Median daily peak 5 (median of daily peaks, not average population)
Observed daily peak
30 full · 0 partial · 0 offline · 1 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to the Watering Hole RP/PVE Server.
The Watering Hole is a monthly RP/PVE Server filled with many plugins such as Vehicle License, Skill Tree, Kits, Rare Mineral Extraction, Cooking with many custom recipes, Removal tool, Building grades and soo much more to enhance your Roleplay experience.
Active admins for a troll free Roleplay and PVE experience.
NO KOS OR TROLLS will be tolerated!
Please see the Discord Page for all rules, plugins and other information you may need.
Can't wait to see you at The Watering Hole!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 25 ms | 2 | |
| Online | 22 ms | 1 | |
| Online | 23 ms | 2 | |
| Online | 22 ms | 3 | |
| Online | 26 ms | 2 | |
| Online | 24 ms | 3 | |
| Online | 23 ms | 2 | |
| Online | 24 ms | 5 | |
| Online | 29 ms | 6 | |
| Online | 21 ms | 5 | |
| Online | 23 ms | 3 | |
| Online | 24 ms | 2 | |
| Online | 22 ms | 2 | |
| Online | 24 ms | 2 | |
| Online | 22 ms | 1 | |
| Online | 24 ms | 2 | |
| Online | 26 ms | 2 | |
| Online | 24 ms | 3 | |
| Online | 22 ms | 6 | |
| Online | 26 ms | 5 | |
| Online | 26 ms | 5 | |
| Online | 19 ms | 2 | |
| Online | 19 ms | 1 | |
| Online | 21 ms | 1 | |
| Online | 24 ms | 0 | |
| Online | 23 ms | 1 | |
| Online | 23 ms | 1 | |
| Online | 30 ms | 2 | |
| Online | 28 ms | 1 | |
| Online | 28 ms | 4 | |
| Online | 27 ms | 3 | |
| Online | 24 ms | 2 | |
| Online | 26 ms | 1 | |
| Online | 22 ms | 1 | |
| Online | 25 ms | 1 | |
| Online | 24 ms | 1 | |
| Online | 25 ms | 1 | |
| Online | 22 ms | 1 | |
| Online | 22 ms | 2 | |
| Online | 23 ms | 1 | |
| Online | 23 ms | 1 | |
| Online | 24 ms | 1 | |
| Online | 24 ms | 4 | |
| Online | 22 ms | 2 | |
| Online | 24 ms | 3 | |
| Online | 29 ms | 2 | |
| Online | 25 ms | 2 | |
| Online | 24 ms | 3 | |
| Online | 23 ms | 2 | |
| Online | 24 ms | 2 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
21/150
Last checked 4 m ago
Wiped 2 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
7/50
Last checked 1 m ago
Wiped 2 d ago
Custom Map

North America
5/150
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.