
[US] Void Servers
North America
PVE 1000X|Kits|Loot+|NoBPs|Events
8/50
Last checked 3 m ago
Wiped 1 d ago
Custom Map
Reddit.com/r/PlayRust - US Monday Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 3 m ago
19 / 200 players
Reddit Maps
51 days live Wipe cycle 6.3 ±2.3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 91.229.114.16:28015
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 3 | |
| 7 | |
| 7 | |
| 7 | |
| 4 | |
| 10 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 434 Sep 28 · 23:46 UTC Median daily peak 88 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to Reddit's official /r/PlayRust US Monday server!
- No cheating or exploiting.
- No spam, racism/slurs, discrimination.
VIP: vip.redditplayrust.com
Rules & Support: redditplayrust.com
Discord: discord.gg/playrust
Weekly Map: Mondays @ 3PM EST / BP Wipe @ Forced
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 15 | |
| Online | — | 19 | |
| Online | — | 22 | |
| Online | — | 36 | |
| Online | — | 31 | |
| Online | — | 31 | |
| Online | — | 27 | |
| Online | — | 25 | |
| Online | — | 25 | |
| Online | — | 21 | |
| Online | — | 19 | |
| Online | — | 15 | |
| Online | — | 23 | |
| Online | — | 23 | |
| Online | — | 41 | |
| Online | — | 36 | |
| Online | — | 39 | |
| Online | — | 33 | |
| Online | — | 42 | |
| Online | — | 31 | |
| Online | — | 27 | |
| Online | — | 39 | |
| Online | — | 41 | |
| Online | — | 45 | |
| Online | — | 79 | |
| Online | — | 128 | |
| Online | — | 154 | |
| Online | — | 134 | |
| Online | — | 86 | |
| Online | — | 83 | |
| Online | — | 83 | |
| Online | — | 76 | |
| Online | — | 103 | |
| Online | — | 114 | |
| Online | — | 189 | |
| Online | — | 270 | |
| Online | — | 292 | |
| Online | — | 211 | |
| Online | — | 181 | |
| Online | — | 137 | |
| Online | — | 112 | |
| Online | — | 96 | |
| Online | — | 101 | |
| Online | — | 132 | |
| Online | — | 274 | |
| Online | — | 399 | |
| Online | — | 405 | |
| Online | — | 341 | |
| Online | — | 196 | |
| Online | — | 14 |

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
8/50
Last checked 3 m ago
Wiped 1 d ago
Custom Map

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
6/150
Last checked 36 s ago
Wiped 1 d ago
Procedural Map

North America
3/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.