
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
21/150
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
19 ms · Chicago
Jitter 0 ms
Last checked 34 s ago
72 / 200 players
Custom Map
51 days live Avg ping 18.5 ms Avg jitter 2.6 ms Wipe cycle 14 ±0 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 40.160.20.241:28015
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 14 | |
| 14 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 215 Sep 4 Median daily peak 133 (median of daily peaks, not average population)
Observed daily peak
52 full · 0 partial · 0 offline · 39 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome! We are all about fun and chill vibes here.
• Vanilla gather and loot tables
• No raiding allowed
• No KOS except in PVP zones
• PVP zones are marked by large bubbles and red UI markers on the map
• Use /remove to fix or alter your builds
• Zero tolerance for toxicity: toxic behavior = permanent ban
• Biweekly wipes (every other Thursday)
• VIP Store - chrayntopia.paynow.store
Have fun and enjoy the island!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 19 ms | 43 | |
| Online | 19 ms | 57 | |
| Online | 15 ms | 94 | |
| Online | 15 ms | 129 | |
| Online | 15 ms | 152 | |
| Online | 15 ms | 145 | |
| Online | 15 ms | 136 | |
| Online | 15 ms | 130 | |
| Online | 15 ms | 106 | |
| Online | 15 ms | 81 | |
| Online | 15 ms | 50 | |
| Online | 15 ms | 39 | |
| Online | 15 ms | 65 | |
| Online | 15 ms | 103 | |
| Online | 15 ms | 124 | |
| Online | 15 ms | 158 | |
| Online | 15 ms | 157 | |
| Online | 15 ms | 150 | |
| Online | 15 ms | 144 | |
| Online | 15 ms | 13 | |
| Online | 15 ms | 10 | |
| Online | 15 ms | 8 | |
| Online | 15 ms | 9 | |
| Online | 15 ms | 18 | |
| Online | 15 ms | 39 | |
| Online | 15 ms | 74 | |
| Online | 19 ms | 116 | |
| Online | 15 ms | 74 | |
| Online | 18 ms | 45 | |
| Online | 22 ms | 33 | |
| Online | 15 ms | 28 | |
| Online | 22 ms | 18 | |
| Online | 15 ms | 20 | |
| Online | 19 ms | 23 | |
| Online | 22 ms | 26 | |
| Online | 22 ms | 53 | |
| Online | 23 ms | 61 | |
| Online | 23 ms | 61 | |
| Online | 22 ms | 50 | |
| Online | 23 ms | 43 | |
| Online | 22 ms | 34 | |
| Online | 23 ms | 24 | |
| Online | 23 ms | 17 | |
| Online | 23 ms | 23 | |
| Online | 19 ms | 33 | |
| Online | 19 ms | 45 | |
| Online | 19 ms | 60 | |
| Online | 15 ms | 64 | |
| Online | 15 ms | 63 | |
| Online | 15 ms | 49 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
21/150
Last checked 1 m ago
Wiped 1 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
9/50
Last checked 3 m ago
Wiped 1 d ago
Custom Map

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.