[US] Scheduled CHAOS
North America
| PVP+PVE Hybrid | Weekend PVP | Raidable
7/100
Last checked 2 m ago
Wiped 2 d ago
Custom Map
Server admin? Sign in with Steam to claim this server.
20 ms · Chicago
Last checked 2 m ago
1 / 100 players
Procedural Map
Max 4 51 days live Avg ping 24.8 ms Avg jitter 9.7 ms Wipe cycle 14 ±0 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 50.72.57.40:28010
First seen 13.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 14 | |
| 14 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 5 Sep 10 · 21:49 UTC Median daily peak 3 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Winnipeg’s own Rust server! Hard Core-ish, No Tech Tree, 1/2 Scrap, bi-weekly wipes, max team size 4 for balanced PVP. Hosted in Manitoba for low NA ping. Active admin, no nonsense.
Game Play:
50% Upkeep.
50% Scrap.
NO TECH TREE
Wipe Schedule:
-MAP- 2nd Thursday of the month and when force updates occur.
-BPs- Monthly @ force
Rules:
-No Hacking/scripting
-No Intentional bug abuse
-No EAC/FP banned alts
-No VAC bans
-No GAME bans
-No RUSTADMIN bans
-No racism
-No teaming
-Be respectful of one another
-Bans are permanent
-Maximum 4 players per team/code locks/TC
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| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 20 ms | 1 | |
| Online | 24 ms | 1 | |
| Online | 24 ms | 1 | |
| Online | 24 ms | 1 | |
| Online | 24 ms | 1 | |
| Online | 24 ms | 1 | |
| Online | 20 ms | 3 | |
| Online | 28 ms | 1 | |
| Online | 25 ms | 1 | |
| Online | 25 ms | 1 | |
| Online | 28 ms | 2 | |
| Online | 24 ms | 1 | |
| Online | 25 ms | 0 | |
| Online | 24 ms | 1 | |
| Online | 24 ms | 2 | |
| Online | 25 ms | 2 | |
| Online | 25 ms | 4 | |
| Online | 27 ms | 2 | |
| Online | 24 ms | 3 | |
| Online | 28 ms | 1 | |
| Online | 25 ms | 0 | |
| Online | 26 ms | 1 | |
| Online | 25 ms | 1 | |
| Online | 25 ms | 1 | |
| Online | 24 ms | 1 | |
| Online | 24 ms | 0 | |
| Online | 24 ms | 1 | |
| Online | 24 ms | 1 | |
| Online | 25 ms | 2 | |
| Online | 23 ms | 1 | |
| Online | 24 ms | 1 | |
| Online | 24 ms | 1 | |
| Online | 22 ms | 1 | |
| Online | 24 ms | 1 | |
| Online | 25 ms | 1 | |
| Online | 25 ms | 2 | |
| Online | 28 ms | 2 | |
| Online | 21 ms | 2 | |
| Online | 24 ms | 1 | |
| Online | 24 ms | 1 | |
| Online | 24 ms | 1 | |
| Online | 25 ms | 1 | |
| Online | 24 ms | 1 | |
| Online | 25 ms | 1 | |
| Online | 25 ms | 1 | |
| Online | 22 ms | 1 | |
| Online | 24 ms | 1 | |
| Online | 26 ms | 1 | |
| Online | 24 ms | 1 | |
| Online | 21 ms | 2 |
North America
| PVP+PVE Hybrid | Weekend PVP | Raidable
7/100
Last checked 2 m ago
Wiped 2 d ago
Custom Map
North America
| 2X | Solo/Duo | Raid Hours | Bi-Weekly |
4/20
Last checked 4 m ago
Wiped 2 d ago
Custom Map

North America
Vanilla 1.5x Just Wiped| Max 8 | Low UpKeep
3/50
Last checked 28 s ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.