Rustrician.io Electricity Creative Build Server | F1 | Noclip banner

Rustrician.io Electricity Creative Build Server | F1 | Noclip

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12 ms · Chicago

Jitter 0.7 ms

Last checked 6 s ago

7 / 50 players

Custom Map

51 days live Avg ping 11.4 ms Avg jitter 0.5 ms Wipe halving: 1 days Wipe cycle 6.9 ±0.2 days

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Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.

Connect: 74.208.55.12:28015

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How this works

  • Steam opens first — then Rust launches and connects automatically.
  • Be patient — it can take a moment, especially on first launch.
  • One click is enough — clicking multiple times won't help.
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First seen 13.08.2026

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
7
7
7
6.6
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 24 Sep 21 · 18:40 UTC Median daily peak 18 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeWipeWipeWipe0510152025Sep 3Oct 3

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0510152025

Server info

The official server of Rustrician.io - RUST Electricity Simulator

If you want to learn about electricity in Rust or have a question about a circuit, join us on Discord @ discord.rustrician.io

We also have many example circuits available for you to test and experiment with @ www.rustrician.io

Wipes every Thursday. Enjoy your stay and don't get electricuted!

Ping history from Chicago

12ms11msSep 3Oct 3

Jitter history

0.5ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 12 ms 6
Online 11 ms 5
Online 12 ms 2
Online 12 ms 2
Online 12 ms 1
Online 12 ms 2
Online 12 ms 5
Online 12 ms 4
Online 11 ms 7
Online 12 ms 3
Online 12 ms 4
Online 12 ms 2
Online 12 ms 0
Online 12 ms 0
Online 12 ms 0
Online 11 ms 2
Online 12 ms 2
Online 12 ms 2
Online 12 ms 4
Online 11 ms 8
Online 11 ms 5
Online 11 ms 1
Online 11 ms 15
Online 12 ms 20
Online 11 ms 17
Online 11 ms 18
Online 11 ms 20
Online 11 ms 16
Online 11 ms 18
Online 11 ms 21
Online 12 ms 19
Online 11 ms 22
Online 11 ms 15
Online 11 ms 14
Online 12 ms 14
Online 11 ms 13
Online 12 ms 13
Online 11 ms 15
Online 12 ms 16
Online 11 ms 15
Online 11 ms 17
Online 11 ms 14
Online 11 ms 11
Online 12 ms 11
Online 12 ms 10
Online 11 ms 15
Online 12 ms 9
Online 12 ms 7
Online 11 ms 11
Online 12 ms 13

Other servers in United States (low ping)

|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas

7/150

Last checked 2 m ago

Wiped 1 d ago

6% elapsed94% left

Next wipe in 28 days

31 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

[US] Void Servers

North America

PVE 1000X|Kits|Loot+|NoBPs|Events

4/50

Last checked 44 s ago

Wiped 1 d ago

1000x Gather23 avg wipe peakVanilla

Custom Map

<1 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.