
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
23/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
20 ms · Chicago
Last checked 4 s ago
3 / 250 players
Procedural Map
Max 2 51 days live Avg ping 22 ms Avg jitter 1.8 ms Wipe cycle 14 ±13 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 100.34.110.99:26005
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 1 | |
| 27 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 11 Sep 20 · 04:02 UTC Median daily peak 5 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
* Minis Spawn | Low Upkeep | No Lag
* Half TC upkeep, No BP Wipes
* Minicopters spawn on the roads
* Short rules:
- Teams can have Allies for base defense NOT raiding.
- Sharing/combining resources is teaming.
- All trades must be of equal value.
- Raiding/Scouting/Countering with other players is teaming.
- No VPNs (GFORCE must be whitelisted.)
- NO VAC bans or GAME bans allowed No exceptions.
* https://www.RustedAk.com for PVP statistics!
* 30 Turret limit to reduce offline raids *
* Discord https://discord.gg/tj25R63
* Discord Bot for Rusted AK Radio
* Rusted AK Radio
* Active Admins.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 20 ms | 3 | |
| Online | 21 ms | 1 | |
| Online | 22 ms | 4 | |
| Online | 21 ms | 5 | |
| Online | 24 ms | 6 | |
| Online | 26 ms | 5 | |
| Online | 24 ms | 6 | |
| Online | 25 ms | 3 | |
| Online | 21 ms | 2 | |
| Online | 26 ms | 4 | |
| Online | 21 ms | 4 | |
| Online | 23 ms | 2 | |
| Online | 21 ms | 2 | |
| Online | 20 ms | 5 | |
| Online | 21 ms | 5 | |
| Online | 21 ms | 5 | |
| Online | 23 ms | 9 | |
| Online | 26 ms | 7 | |
| Online | 26 ms | 6 | |
| Online | 25 ms | 7 | |
| Online | 24 ms | 3 | |
| Online | 21 ms | 2 | |
| Online | 21 ms | 1 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 3 | |
| Online | 21 ms | 3 | |
| Online | 26 ms | 6 | |
| Online | 22 ms | 2 | |
| Online | 22 ms | 5 | |
| Online | 21 ms | 2 | |
| Online | 21 ms | 1 | |
| Online | 26 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 22 ms | 1 | |
| Online | 21 ms | 2 | |
| Online | 21 ms | 2 | |
| Online | 23 ms | 3 | |
| Online | 21 ms | 4 | |
| Online | 21 ms | 4 | |
| Online | 21 ms | 2 | |
| Online | 21 ms | 2 | |
| Online | 23 ms | 2 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 2 | |
| Online | 21 ms | 2 | |
| Online | 21 ms | 2 | |
| Online | 21 ms | 3 | |
| Online | 21 ms | 3 | |
| Online | 24 ms | 2 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
23/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
10/50
Last checked 4 m ago
Wiped 1 d ago
Custom Map

North America
6/150
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.