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WATERWORLD

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Offline

Last checked 1 h ago

0 / 300 players

Custom Map

51 days live Avg ping 17.8 ms Avg jitter 0.4 ms

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First seen 13.08.2026

Last wipe: (28 d ago)

Wipe history

Wiped Days since previous
1.7
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 3 Sep 7 Median daily peak 0 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipe0123Sep 3Sep 20

18 full · 0 partial · 13 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0123

Server info

☠️ WATER WORLD ☠️ The land is gone. The rules are gone. All that's left is the open sea and the people willing to take it from you. Build your vessel. Arm your crew. Control the tides — or die trying. No safe zones. No offline raids. No build restrictions. No mercy. No shore to run to.

-Offline raid protection
-Real Time day/ight cycle
-Build anywhere, no stability
-Bigger boat blocks
-Increased boat life and HP
-Roaming NPCs on boats who WILL raid you
-Custom Map (obviously)
-Spawn in w headphones (use tab button so you can use the mouse and interact w buttons) Simply take headphones off your head and they will be gone forever...
-Increased TC stack size
-Deep sea event (obviously)
-Life timer, Leaderboad (use tab to mouse over button or use /lb)
-Weather forecast and custom weather cycle
-Real life time cycle (CST)
-Under water monuments
-Server FPS counter
-Under water monuments
-Ocean has small amount of rads (use diving suite or hazmat)
-Eating fish will also give a small amount of rads
-You must collect fertilizer form ocean floor to grow food
-Custom Air NPC and boat NPC
-Vanilla Loot, but modified floating piles
-Floating Helicopters

Ping history from Chicago

18ms17msSep 3Sep 20

Jitter history

0.6ms0msSep 3Sep 20

Recent history from Chicago

Checked Status Ping Players
Online 18 ms 0
Online 17 ms 0
Online 18 ms 0
Online 18 ms 0
Online 18 ms 0
Online 18 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 18 ms 0
Online 18 ms 0
Online 18 ms 0
Online 18 ms 0
Online 17 ms 0
Online 17 ms 0
Online 18 ms 0
Online 18 ms 0
Online 18 ms 0
Online 18 ms 0
Online 18 ms 0
Online 18 ms 0
Online 18 ms 0
Online 18 ms 0
Online 17 ms 1
Online 18 ms 1
Online 18 ms 1
Online 19 ms 0
Online 18 ms 0
Online 18 ms 0
Online 17 ms 0
Online 18 ms 0
Online 18 ms 0
Online 18 ms 0
Online 17 ms 0
Online 18 ms 0
Online 18 ms 0
Online 18 ms 0
Online 18 ms 0
Online 18 ms 0
Online 18 ms 0
Online 18 ms 0
Online 18 ms 0
Online 18 ms 0
Online 18 ms 0
Online 18 ms 0
Online 18 ms 0
Online 18 ms 0
Online 17 ms 0
Online 18 ms 0

Other servers in United States (low ping)

|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas

25/150

Last checked 29 s ago

Wiped 2 d ago

7% elapsed93% left

Next wipe in 27 days

31 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

[US] Void Servers

North America

PVE 1000X|Kits|Loot+|NoBPs|Events

11/50

Last checked 1 m ago

Wiped 2 d ago

1000x Gather23 avg wipe peakVanilla

Custom Map

<1 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.