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RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!

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17 ms · Chicago

Jitter 0 ms

Last checked 2 m ago

33 / 420 players

Procedural Map

51 days live Avg ping 17.9 ms Avg jitter 7.6 ms

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Connect: 69.10.61.11:28023

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First seen 13.08.2026

Next wipe: (in 28 days) Predicted

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
28
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 93 Sep 7 · 21:32 UTC Median daily peak 52 (median of daily peaks, not average population)

Observed daily peak

Force wipeForce wipe020406080100Aug 13Oct 3

52 full · 0 partial · 0 offline · 39 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

020406080100

Server info

PVE Based Map With PVP Zones And Zombies
-Zombies -AI Raid Bases -Events -Quests -Kits
-Vehicles -Levels -SkinBox -Backpacks -Fishing
-Custom Loot -Clans -Teleport/Home -Rewards Store
-Raid Protection Online & 48 Hours After Logging Off
-70% Less Decay -50% More Loot -1000% More Fun
-70+ Custom Plugins To Make Rust The Way It Should Be
-Eastern No Lag US Server -Restarts Daily 4AM CST
-Active Staff -Owner Supervision -All Game Styles Welcome
-48 Hour Purge Before Wipe -Forced Monthly Wipe At Rust Update Only

Ping history from Chicago

43.3ms16msSep 3Oct 3

Jitter history

26.7ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 17 ms 13
Online 17 ms 22
Online 17 ms 31
Online 17 ms 47
Online 17 ms 63
Online 17 ms 42
Online 17 ms 56
Online 17 ms 40
Online 17 ms 35
Online 16 ms 32
Online 17 ms 28
Online 16 ms 19
Online 17 ms 28
Online 16 ms 30
Online 16 ms 44
Online 17 ms 62
Online 17 ms 70
Online 17 ms 54
Online 17 ms 44
Online 17 ms 5
Online 16 ms 4
Online 17 ms 2
Online 17 ms 1
Online 17 ms 2
Online 17 ms 7
Online 17 ms 7
Online 17 ms 14
Online 17 ms 18
Online 17 ms 12
Online 17 ms 13
Online 16 ms 9
Online 17 ms 13
Online 16 ms 4
Online 17 ms 7
Online 17 ms 10
Online 16 ms 23
Online 16 ms 32
Online 17 ms 30
Online 17 ms 19
Online 17 ms 13
Online 17 ms 9
Online 17 ms 7
Online 16 ms 7
Online 16 ms 10
Online 17 ms 12
Online 17 ms 16
Online 17 ms 24
Online 16 ms 24
Online 17 ms 15
Online 17 ms 10

Other servers in United States (low ping)

|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas

17/150

Last checked 2 m ago

Wiped 1 d ago

6% elapsed94% left

Next wipe in 28 days

31 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

[US] Void Servers

North America

PVE 1000X|Kits|Loot+|NoBPs|Events

8/50

Last checked 3 m ago

Wiped 1 d ago

1000x Gather23 avg wipe peakVanilla

Custom Map

<1 ms· Chicago

Jitter0 ms

|PvE|Vanilla|2x|NoRaid|NoDecay|

4/150

Last checked 1 m ago

Wiped 1 d ago

6% elapsed94% left

Next wipe in 28 days

2x Gather6 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.