
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
17/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
17 ms · Chicago
Jitter 0 ms
Last checked 2 m ago
33 / 420 players
Procedural Map
51 days live Avg ping 17.9 ms Avg jitter 7.6 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 69.10.61.11:28023
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 93 Sep 7 · 21:32 UTC Median daily peak 52 (median of daily peaks, not average population)
Observed daily peak
52 full · 0 partial · 0 offline · 39 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
PVE Based Map With PVP Zones And Zombies
-Zombies -AI Raid Bases -Events -Quests -Kits
-Vehicles -Levels -SkinBox -Backpacks -Fishing
-Custom Loot -Clans -Teleport/Home -Rewards Store
-Raid Protection Online & 48 Hours After Logging Off
-70% Less Decay -50% More Loot -1000% More Fun
-70+ Custom Plugins To Make Rust The Way It Should Be
-Eastern No Lag US Server -Restarts Daily 4AM CST
-Active Staff -Owner Supervision -All Game Styles Welcome
-48 Hour Purge Before Wipe -Forced Monthly Wipe At Rust Update Only
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 17 ms | 13 | |
| Online | 17 ms | 22 | |
| Online | 17 ms | 31 | |
| Online | 17 ms | 47 | |
| Online | 17 ms | 63 | |
| Online | 17 ms | 42 | |
| Online | 17 ms | 56 | |
| Online | 17 ms | 40 | |
| Online | 17 ms | 35 | |
| Online | 16 ms | 32 | |
| Online | 17 ms | 28 | |
| Online | 16 ms | 19 | |
| Online | 17 ms | 28 | |
| Online | 16 ms | 30 | |
| Online | 16 ms | 44 | |
| Online | 17 ms | 62 | |
| Online | 17 ms | 70 | |
| Online | 17 ms | 54 | |
| Online | 17 ms | 44 | |
| Online | 17 ms | 5 | |
| Online | 16 ms | 4 | |
| Online | 17 ms | 2 | |
| Online | 17 ms | 1 | |
| Online | 17 ms | 2 | |
| Online | 17 ms | 7 | |
| Online | 17 ms | 7 | |
| Online | 17 ms | 14 | |
| Online | 17 ms | 18 | |
| Online | 17 ms | 12 | |
| Online | 17 ms | 13 | |
| Online | 16 ms | 9 | |
| Online | 17 ms | 13 | |
| Online | 16 ms | 4 | |
| Online | 17 ms | 7 | |
| Online | 17 ms | 10 | |
| Online | 16 ms | 23 | |
| Online | 16 ms | 32 | |
| Online | 17 ms | 30 | |
| Online | 17 ms | 19 | |
| Online | 17 ms | 13 | |
| Online | 17 ms | 9 | |
| Online | 17 ms | 7 | |
| Online | 16 ms | 7 | |
| Online | 16 ms | 10 | |
| Online | 17 ms | 12 | |
| Online | 17 ms | 16 | |
| Online | 17 ms | 24 | |
| Online | 16 ms | 24 | |
| Online | 17 ms | 15 | |
| Online | 17 ms | 10 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
17/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
8/50
Last checked 3 m ago
Wiped 1 d ago
Custom Map

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
4/150
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.