
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
16/150
Last checked 10 s ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 1 h ago
0 / 50 players
Procedural Map
51 days live Avg ping 21 ms Avg jitter 0.1 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 163.245.197.148:28080
First seen 13.08.2026
Last wipe: (38 d ago)
| Wiped | Days since previous |
|---|---|
| 7.9 | |
| — |
RUST Buckets is currently in public development mode.
- Vanilla Rust gameplay experience
- Custom-made RUST Buckets events
- Active development and testing
- Unexpected restarts may happen at any time
- Players are welcome to join, play, and enjoy the server
- Until official release, treat this as a development server
Coming soon:
- Persistent player stats
- Perks and progression
- Custom backend-driven systems
Rules:
- No cheating, scripting, exploiting, or bug abuse
- No hate speech or targeted harassment
- Respect staff decisions
- Report issues instead of abusing them
- Play fair and have fun
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North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
16/150
Last checked 10 s ago
Wiped 2 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
7/50
Last checked 2 m ago
Wiped 2 d ago
Custom Map

North America
|PvE/PvP|Zones|Zombies|zLevels|Raid Protec
6/150
Last checked 23 s ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.