
[US] Void Servers
North America
PVE 1000X|Kits|Loot+|NoBPs|Events
7/50
Last checked 1 m ago
Wiped 1 d ago
Custom Map
Server admin? Sign in with Steam to claim this server.
18 ms · Chicago
Jitter 0 ms
Last checked 5 m ago
0 / 200 players
Procedural Map
51 days live Avg ping 19.1 ms Avg jitter 1.5 ms Wipe halving: 2 days Wipe cycle 7 ±0.7 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 108.35.101.102:28021
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 7 | |
| 8.1 | |
| 6 | |
| 6.9 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 6 Sep 24 · 21:38 UTC Median daily peak 3 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
THE OFFICE | HARDCORE RUST | NO TECH TREE: A Rust server designed for working adults, parents, single parents, and anyone with responsibilities outside the game. Not everyone has all day and night to dedicate to Rust. Build, farm, explore, and progress at your own pace without worrying about constant PvP or waking up to find your base raided. Map wipes every Thursday at 2:00 PM EST, blueprints wipe on force wipe last Thursday of each month. NO PvP or raiding until the weekend, give people a couple days to build a base. No griefing, active admins. Build your base. Grow your arsenal. Make alliances—or enemies. Then, when the weekend comes... Its killing time.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 18 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 20 ms | 2 | |
| Online | 21 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 18 ms | 2 | |
| Online | 20 ms | 1 | |
| Online | 19 ms | 2 | |
| Online | 17 ms | 4 | |
| Online | 19 ms | 2 | |
| Online | 18 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 20 ms | 1 | |
| Online | 20 ms | 2 | |
| Online | 19 ms | 1 | |
| Online | 18 ms | 1 | |
| Online | 18 ms | 1 | |
| Online | 18 ms | 1 | |
| Online | 20 ms | 2 | |
| Online | 18 ms | 3 | |
| Online | 19 ms | 1 | |
| Online | 20 ms | 1 | |
| Online | 18 ms | 2 | |
| Online | 19 ms | 1 | |
| Online | 20 ms | 0 | |
| Online | 17 ms | 1 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 2 | |
| Online | 17 ms | 0 | |
| Online | 18 ms | 2 | |
| Online | 18 ms | 2 | |
| Online | 18 ms | 2 |

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
7/50
Last checked 1 m ago
Wiped 1 d ago
Custom Map

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
6/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map

North America
3/150
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.