

OL'Farts Gaming -
North America
Rust PVP Vanilla
5/100
Last checked 2 m ago
Wiped 1 d ago
Custom Map
Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out Server admin? Sign in with Steam to claim this server.
16 ms · Chicago
Jitter 0 ms
Last checked 59 s ago
7 / 50 players
Procedural Map
51 days live Avg ping 17.1 ms Avg jitter 4 ms Wipe cycle 14 ±0.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 158.69.5.16:28015
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 14.1 | |
| 13.9 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 30 Aug 21 Median daily peak 14 (median of daily peaks, not average population)
Observed daily peak
52 full · 0 partial · 0 offline · 39 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to RUST EMPIRES II
Roleplay(RP)-friendly server with both PvE and PvP elements
- PvP limited to specific zones (check /map)
- Raiding allowed only in designated areas
- Land claiming system with player-built cities
- Larger stack sizes for better storage
- Quests, Arenas, and Monthly Special Events
- Purchasable vehicles and clan support
- Active admins & strict rule enforcement
- Safe, social, and inclusive community
Website: rustempires.com
Discord: https://discord.gg/qVBnEqJ
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 16 ms | 5 | |
| Online | 16 ms | 2 | |
| Online | 16 ms | 6 | |
| Online | 16 ms | 6 | |
| Online | 16 ms | 14 | |
| Online | 16 ms | 15 | |
| Online | 16 ms | 10 | |
| Online | 16 ms | 7 | |
| Online | 16 ms | 11 | |
| Online | 16 ms | 6 | |
| Online | 16 ms | 11 | |
| Online | 16 ms | 10 | |
| Online | 16 ms | 7 | |
| Online | 16 ms | 2 | |
| Online | 16 ms | 3 | |
| Online | 16 ms | 7 | |
| Online | 16 ms | 19 | |
| Online | 16 ms | 15 | |
| Online | 16 ms | 14 | |
| Online | 16 ms | 18 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 2 | |
| Online | 16 ms | 1 | |
| Online | 16 ms | 2 | |
| Online | 16 ms | 2 | |
| Online | 16 ms | 2 | |
| Online | 16 ms | 2 | |
| Online | 16 ms | 4 | |
| Online | 16 ms | 5 | |
| Online | 16 ms | 5 | |
| Online | 16 ms | 5 | |
| Online | 16 ms | 1 | |
| Online | 16 ms | 2 | |
| Online | 16 ms | 2 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 1 | |
| Online | 16 ms | 4 | |
| Online | 16 ms | 5 | |
| Online | 16 ms | 2 | |
| Online | 16 ms | 4 | |
| Online | 16 ms | 6 | |
| Online | 16 ms | 1 | |
| Online | 16 ms | 2 | |
| Online | 16 ms | 2 | |
| Online | 16 ms | 2 | |
| Online | 16 ms | 4 | |
| Online | 16 ms | 5 | |
| Online | 16 ms | 5 | |
| Online | 16 ms | 4 | |
| Online | 16 ms | 4 |


North America
Rust PVP Vanilla
5/100
Last checked 2 m ago
Wiped 1 d ago
Custom Map
North America
| 2X | Solo/Duo | Raid Hours | Bi-Weekly |
3/20
Last checked 59 s ago
Wiped 1 d ago
Custom Map
North America
| PVP+PVE Hybrid | Weekend PVP | Raidable
2/100
Last checked 57 s ago
Wiped 1 d ago
Custom Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.