[US] Scheduled CHAOS
North America
| PVP+PVE Hybrid | Weekend PVP | Raidable
5/100
Last checked 1 m ago
Wiped 1 d ago
Custom Map
Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out Server admin? Sign in with Steam to claim this server.
16 ms · Chicago
Jitter 0 ms
Last checked 58 s ago
5 / 50 players
Procedural Map
51 days live Avg ping 17.1 ms Avg jitter 4 ms Wipe cycle 14 ±0.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 158.69.5.16:28015
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 14.1 | |
| 13.9 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 28 Sep 26 · 00:51 UTC Median daily peak 13 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to RUST EMPIRES II
Roleplay(RP)-friendly server with both PvE and PvP elements
- PvP limited to specific zones (check /map)
- Raiding allowed only in designated areas
- Land claiming system with player-built cities
- Larger stack sizes for better storage
- Quests, Arenas, and Monthly Special Events
- Purchasable vehicles and clan support
- Active admins & strict rule enforcement
- Safe, social, and inclusive community
Website: rustempires.com
Discord: https://discord.gg/qVBnEqJ
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 16 ms | 2 | |
| Online | 16 ms | 6 | |
| Online | 16 ms | 6 | |
| Online | 16 ms | 14 | |
| Online | 16 ms | 15 | |
| Online | 16 ms | 10 | |
| Online | 16 ms | 7 | |
| Online | 16 ms | 11 | |
| Online | 16 ms | 6 | |
| Online | 16 ms | 11 | |
| Online | 16 ms | 10 | |
| Online | 16 ms | 7 | |
| Online | 16 ms | 2 | |
| Online | 16 ms | 3 | |
| Online | 16 ms | 7 | |
| Online | 16 ms | 19 | |
| Online | 16 ms | 15 | |
| Online | 16 ms | 14 | |
| Online | 16 ms | 18 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 2 | |
| Online | 16 ms | 1 | |
| Online | 16 ms | 2 | |
| Online | 16 ms | 2 | |
| Online | 16 ms | 2 | |
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| Online | 16 ms | 4 | |
| Online | 16 ms | 5 | |
| Online | 16 ms | 5 | |
| Online | 16 ms | 5 | |
| Online | 16 ms | 1 | |
| Online | 16 ms | 2 | |
| Online | 16 ms | 2 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 1 | |
| Online | 16 ms | 4 | |
| Online | 16 ms | 5 | |
| Online | 16 ms | 2 | |
| Online | 16 ms | 4 | |
| Online | 16 ms | 6 | |
| Online | 16 ms | 1 | |
| Online | 16 ms | 2 | |
| Online | 16 ms | 2 | |
| Online | 16 ms | 2 | |
| Online | 16 ms | 4 | |
| Online | 16 ms | 5 | |
| Online | 16 ms | 5 | |
| Online | 16 ms | 4 | |
| Online | 16 ms | 4 | |
| Online | 16 ms | 1 |
North America
| PVP+PVE Hybrid | Weekend PVP | Raidable
5/100
Last checked 1 m ago
Wiped 1 d ago
Custom Map


North America
Rust PVP Vanilla
5/100
Last checked 2 m ago
Wiped 1 d ago
Custom Map
North America
| 2X | Solo/Duo | Raid Hours | Bi-Weekly |
2/20
Last checked 1 m ago
Wiped 1 d ago
Custom Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.