[US] RUST ROOM BUILD 2.0 by GJ | CREATIVE & SANDBOX banner

[US] RUST ROOM BUILD 2.0 by GJ | CREATIVE & SANDBOX

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17 ms · Chicago

Last checked 1 m ago

42 / 360 players

Custom Map

51 days live Avg ping 17.9 ms Avg jitter 7.7 ms Wipe cycle 1.3 ±1.3 days

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Connect: 161.129.67.78:28015

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How this works

  • Steam opens first — then Rust launches and connects automatically.
  • Be patient — it can take a moment, especially on first launch.
  • One click is enough — clicking multiple times won't help.
connect 161.129.67.78:28015

Steam link not working? This usually means your browser isn't set up to open steam:// links, or Steam isn't installed on this device. Connect manually instead:

  1. Launch Rust
  2. Press F1 to open the console
  3. Paste the command above (copy button next to it) and press Enter

First seen 13.08.2026

Last wipe: (21 h ago)

Wipe history

Wiped Days since previous
1
0.9
0.9
1
1
1
1
1.1
0.9
1
1
1
1
1
1.1
0.9
1
1
1
1
1
1
7.3
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 460 Oct 1 · 16:47 UTC Median daily peak 124.5 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipe0100200300400500Aug 13Oct 3

52 full · 0 partial · 0 offline · 39 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0100200300400500

Server info

RUST ROOM BUILD is a building server created and fine-tuned by builders for builders.
We offer:
- complete absence of lags
- low ping
- the entire server in English
- a variety of useful plugins for building
- symmetry in structures
- a convenient base browser
- a flexible system for collaborative building

Ping history from Chicago

43.3ms16msSep 3Oct 3

Jitter history

26.7ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 17 ms 3
Online 17 ms 31
Online 17 ms 50
Online 17 ms 64
Online 17 ms 67
Online 16 ms 59
Online 17 ms 69
Online 17 ms 34
Online 17 ms 33
Online 17 ms 24
Online 16 ms 28
Online 17 ms 31
Online 17 ms 32
Online 17 ms 4
Online 16 ms 64
Online 17 ms 438
Online 17 ms 343
Online 16 ms 156
Online 17 ms 48
Online 16 ms 45
Online 16 ms 66
Online 16 ms 88
Online 16 ms 111
Online 17 ms 113
Online 16 ms 144
Online 17 ms 173
Online 17 ms 136
Online 17 ms 88
Online 17 ms 51
Online 16 ms 19
Online 17 ms 53
Online 17 ms 55
Online 17 ms 76
Online 17 ms 97
Online 16 ms 79
Online 16 ms 89
Online 17 ms 84
Online 17 ms 70
Online 17 ms 40
Online 17 ms 31
Online 16 ms 31
Online 17 ms 52
Online 17 ms 49
Online 17 ms 74
Online 17 ms 76
Online 16 ms 84
Online 16 ms 101
Online 17 ms 69
Online 17 ms 59
Online 17 ms 33

Other servers in United States (low ping)

|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas

25/150

Last checked 4 m ago

Wiped 2 d ago

7% elapsed93% left

Next wipe in 27 days

31 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

[US] Void Servers

North America

PVE 1000X|Kits|Loot+|NoBPs|Events

10/50

Last checked 1 m ago

Wiped 2 d ago

1000x Gather23 avg wipe peakVanilla

Custom Map

<1 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.