ERA AIM TRAINING
Middle East
| FFA | 1V1 | AIMBOTS
0/50
Last checked 6 m ago
Wiped 1 d ago
Custom Map
Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 3 m ago
74 / 100 players
Custom Map
51 days live
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 5.57.32.105:28015
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 161 Sep 30 · 20:35 UTC Median daily peak 117 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
IranRust Dev Server
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 71 | |
| Online | — | 69 | |
| Online | — | 69 | |
| Online | — | 69 | |
| Online | — | 69 | |
| Online | — | 69 | |
| Online | — | 69 | |
| Online | — | 65 | |
| Online | — | 60 | |
| Online | — | 43 | |
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| Online | — | 16 | |
| Online | — | 14 | |
| Online | — | 0 | |
| Online | — | 34 | |
| Online | — | 161 | |
| Online | — | 160 | |
| Online | — | 157 | |
| Online | — | 154 | |
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| Online | — | 152 | |
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| Online | — | 150 | |
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| Online | — | 146 | |
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| Online | — | 141 | |
| Online | — | 138 | |
| Online | — | 133 | |
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| Online | — | 128 | |
| Online | — | 128 | |
| Online | — | 128 |
Middle East
| FFA | 1V1 | AIMBOTS
0/50
Last checked 6 m ago
Wiped 1 d ago
Custom Map

Middle East
PASS][CUSTOM SKIN]
0/200
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.