ERA AIM TRAINING
Middle East
| FFA | 1V1 | AIMBOTS
0/50
Last checked 6 m ago
Wiped 1 d ago
Custom Map
[IRAN] PersianGulf 4X [BattlePass][Farsi Menu]
Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 2 m ago
92 / 128 players
Procedural Map
4x 36 days live Wipe cycle 3.5 ±1.2 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 5.42.223.83:28015
First seen 27.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 3.2 | |
| 3 | |
| 3 | |
| 3 | |
| 3 | |
| 3 | |
| 3 | |
| 6.8 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 171 Sep 25 · 11:44 UTC Median daily peak 119 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Server Features:
4X Gather, Smelt, and Craft rates
4X Stack size for easier resource management
5 MAX Team
Optimized and balanced plugins
Low ping for Middle East players
Active anti-cheat protection
Daily events and active admin support
Join PersianGulf 4X and experience Rust with speed, balance, and nonstop competition.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 89 | |
| Online | — | 71 | |
| Online | — | 65 | |
| Online | — | 65 | |
| Online | — | 65 | |
| Online | — | 65 | |
| Online | — | 65 | |
| Online | — | 65 | |
| Online | — | 57 | |
| Online | — | 45 | |
| Online | — | 30 | |
| Online | — | 152 | |
| Online | — | 152 | |
| Online | — | 152 | |
| Online | — | 152 | |
| Online | — | 152 | |
| Online | — | 152 | |
| Online | — | 152 | |
| Online | — | 152 | |
| Online | — | 151 | |
| Online | — | 150 | |
| Online | — | 145 | |
| Online | — | 142 | |
| Online | — | 136 | |
| Online | — | 132 | |
| Online | — | 129 | |
| Online | — | 129 | |
| Online | — | 129 | |
| Online | — | 129 | |
| Online | — | 129 | |
| Online | — | 126 | |
| Online | — | 125 | |
| Online | — | 120 | |
| Online | — | 111 | |
| Online | — | 109 | |
| Online | — | 107 | |
| Online | — | 106 | |
| Online | — | 105 | |
| Online | — | 104 | |
| Online | — | 101 | |
| Online | — | 94 | |
| Online | — | 90 | |
| Online | — | 83 | |
| Online | — | 74 | |
| Online | — | 69 | |
| Online | — | 65 | |
| Online | — | 65 | |
| Online | — | 63 | |
| Online | — | 61 | |
| Online | — | 58 |
Middle East
| FFA | 1V1 | AIMBOTS
0/50
Last checked 6 m ago
Wiped 1 d ago
Custom Map

Middle East
PASS][CUSTOM SKIN]
0/200
Last checked 5 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.