Paradise | Monthly | 4x | Duo
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 4 h ago
0 / 50 players
Procedural Map
4x Max 2 57 days live Avg ping 131.9 ms Avg jitter 13 ms Wipe halving: 9 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 95.216.15.17:28015
First seen 07.08.2026
Last wipe: (23 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 7 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 6 Sep 3 Median daily peak 2 (median of daily peaks, not average population)
Observed daily peak
20 full · 0 partial · 11 offline · 0 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Not enough wipe history yet to compare cycles — this fills in as more wipes complete.
Server info
Welcome to Paradise!
Please treat others with respect. Racism, harassment, and excessive profanity are not allowed in chat.
If you want to help ban cheaters, press F7. Don't let the cheaters know that you're reporting them.
Schedules:
Last Wipe: 2026-09-03 17:57 UTC
Next Wipe: 2026-09-10 18:00 UTC
Restarts: Every day at 04:00 UTC
Properties:
4x gathering multiplier
50% building upkeep
Max team size: 2
Unlimited map markers
All vehicles can be locked and each lock has a GPS attached to it, so you can track your vehicle on the map
Custom box sorting
Fuel gauge for vehicles
Reduced vehicle/horse decay
Horses do not autosteer
Unlimited destruction time for building blocks
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 148 ms | 0 | |
| Online | 154 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 134 ms | 0 | |
| Online | 127 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 127 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 148 ms | 0 | |
| Online | 127 ms | 0 | |
| Online | 161 ms | 0 | |
| Online | 134 ms | 0 | |
| Online | 154 ms | 0 | |
| Online | 127 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 148 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 127 ms | 0 | |
| Online | 148 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 127 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 127 ms | 0 | |
| Online | 127 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 154 ms | 0 | |
| Online | 148 ms | 0 | |
| Online | 148 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 148 ms | 0 | |
| Online | 160 ms | 0 | |
| Online | 154 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 148 ms | 0 | |
| Online | 120 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 121 ms | 1 | |
| Online | 154 ms | 3 | |
| Online | 127 ms | 3 | |
| Online | 121 ms | 0 |
Other servers in Finland (low ping)

Prestige PVE HARD
Europe
x1 LOOT+,NPC, ZOMBIE, CUSTOM, QUEST, SKILLS
20/50
Last checked 5 m ago
Wiped 2 d ago
Custom Map
Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.