

|PurgeNights |Real Physical Symptoms
2/100
Last checked 1 m ago
Wiped 2 d ago
Extraction
Server admin? Sign in with Steam to claim this server.
109 ms · Chicago
Jitter 4.2 ms
Last checked 47 s ago
0 / 150 players
Procedural Map
3x Max 3 51 days live Avg ping 112.1 ms Avg jitter 3.9 ms Wipe cycle 7 ±3.6 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 136.243.54.152:2082
First seen 12.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 12.2 | |
| 2 | |
| 6.9 | |
| 7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 4 Sep 11 · 16:31 UTC Median daily peak 2 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to No Mercy Island!
A 3x PvP Server for Solo, Duo & Trio.
Progression, Quality-of-live Features, and Shop perks are earned—not bought.
RULES:
• PvP & KOS allowed everywhere.
• Max. 3 players per team – no alliances.
• Do not wall off or block monuments or access points.
• No cheats, hacks, scripts, exploits, or bug abuse.
• Stream sniping is strictly prohibited and results in a permanent ban.
• Do not wall off other players' bases unless raiding.
• No racist or dehumanizing content.
• Please report suspicious players.
• Admin decisions must be respected.
Dollars, Kits & In-Game Shop:
• Dollars are earned through active playtime and daily logins.
• Dollars can be used in the in-game shop for convenience items and unlocks.
• No pay-to-win – no gameplay advantages in exchange for real money.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 |


|PurgeNights |Real Physical Symptoms
2/100
Last checked 1 m ago
Wiped 2 d ago
Extraction

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2/75
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
Europe
Live / All 3X
1/40
Last checked 27 s ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.