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Test 11124

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No reading yet from Chicago

Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.

Last checked 4 m ago

1 / 50 players

Custom Map

52 days live Wipe halving: 1 days Wipe cycle 7.2 ±10.2 days

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Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.

Connect: 185.189.255.239:35400

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Steam should be opening now. Didn't work? Use the button below, or connect manually further down.

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How this works

  • Steam opens first — then Rust launches and connects automatically.
  • Be patient — it can take a moment, especially on first launch.
  • One click is enough — clicking multiple times won't help.
connect 185.189.255.239:35400

Steam link not working? This usually means your browser isn't set up to open steam:// links, or Steam isn't installed on this device. Connect manually instead:

  1. Launch Rust
  2. Press F1 to open the console
  3. Paste the command above (copy button next to it) and press Enter

First seen 12.08.2026

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
0.9
1.5
1.7
24.8
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 5 Sep 11 · 11:09 UTC Median daily peak 1 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeWipeForce wipeWipe012345Aug 12Oct 3

38 full · 0 partial · 15 offline · 38 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

012345

Server info

Хостинг SurvivalHost
Сайт хостинга - hostingrust.ru
Игровые сервера с защитой от DDoS атак:
> Rust
> ARK
> ATLAS
> DayZ
> Unturned
> Conan Exiles
> и другие...

Recent history from Chicago

Checked Status Ping Players
Online — 1
Online — 1
Online — 0
Offline — —
Online — 0
Online — 0
Online — 0
Online — 0
Online — 2
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 1
Online — 1
Online — 1
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0

Other servers in Russia (low ping)

5/50

Last checked 40 s ago

Wiped 2 d ago

1 avg wipe peakVanilla

Procedural Map

94 ms· Chicago

VANILLA • EU

5/50

Last checked 35 s ago

Wiped 2 d ago

14% elapsed86% left

Next wipe in 11 days

1 avg wipe peakVanilla

Procedural Map

94 ms· Chicago

Server

0/500

Last checked 6 m ago

Wiped 2 d ago

Vanilla

Procedural Map

103 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.