[SWE/NO/DK/ENG] - Mumindalen | Wiped Oct 1st banner

[SWE/NO/DK/ENG] - Mumindalen | Wiped Oct 1st

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108 ms · Chicago

Last checked 23 s ago

6 / 100 players

Procedural Map

57 days live Avg ping 124.3 ms Avg jitter 15.1 ms Wipe cycle 43.5 ±15.5 days

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Connect: 65.21.45.217:28080

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First seen 07.08.2026

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
28
59
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 7 Sep 26 · 19:35 UTC Median daily peak 6 (median of daily peaks, not average population)

Observed daily peak

Force wipe02468Sep 26Oct 3

8 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

051015

Server info

Welcome to Mumindalen!

We have a Discord server!
Click -View Webpage- to join and learn more about our rules.

Private profiles and VPN is not allowed!

Note that teams are limited to a maximum of 4 players.

For more information, please refer to our Discord server.

By joining our server, you accept the following rules,
which may result in a warning, kick, or ban if not followed:

1. Use of abusive language to offend, ridicule, or bully other players.
Profanity is generally not tolerated either.
2. Expression of offensive, political, religious, or other inflammatory views in chat,
voice chat, signs, paintings, nicknames, avatars, or building patterns.
3. Spamming chat or voice chat with irrelevant messages.
4. Cheating or exploiting game glitches.
5. Use of languages other than Swedish, Norwegian, Danish, or English.
6. Griefing, which is the intentional destruction of other players' work.
7. Killing fresh spawns for no reason.
By joining the server, you agree to potentially be streamed while playing the game.
For more in-depth information about our rules, please join our Discord server.

Ping history from Chicago

141.7ms107.3msSep 3Oct 3

Jitter history

22.7ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 108 ms 3
Online 107 ms 3
Online 107 ms 2
Online 107 ms 2
Online 108 ms 1
Online 107 ms 1
Online 107 ms 2
Online 107 ms 3
Online 107 ms 6
Online 107 ms 3
Online 107 ms 6
Online 107 ms 4
Online 107 ms 2
Online 107 ms 1
Online 107 ms 1
Online 107 ms 0
Online 122 ms 0
Online 115 ms 1
Online 114 ms 4
Online 107 ms 3
Online 123 ms 0
Online 107 ms 3
Online 126 ms 0
Online 114 ms 0
Online 107 ms 0
Online 122 ms 0
Online 115 ms 0
Online 114 ms 0
Online 107 ms 0
Online 107 ms 0
Online 108 ms 1
Online 107 ms 0
Online 107 ms 0
Online 107 ms 0
Online 107 ms 0
Online 107 ms 0
Online 114 ms 0
Online 107 ms 0
Online 107 ms 0
Online 114 ms 1
Online 115 ms 1
Online 107 ms 4
Online 107 ms 3
Online 122 ms 1
Online 107 ms 1
Online 126 ms 1
Online 107 ms 0
Online 122 ms 0
Online 107 ms 1
Online 115 ms 1

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Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.