

XDRUST I Метроболь
Russia
[X10]
1/100
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
225 ms · Chicago
Jitter 1.4 ms
Last checked 3 m ago
1 / 100 players
Procedural Map
10x 52 days live Avg ping 233.2 ms Avg jitter 7.5 ms Wipe cycle 9.3 ±3.4 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 87.225.105.48:28015
First seen 11.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 6.8 | |
| 7 | |
| 14.1 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 8 Sep 26 · 09:25 UTC Median daily peak 3 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
[+] ДОБРО ПОЖАЛОВАТЬ НА MIGHTY RUST MODS! [+]
========================================
>>> [ Mighty Rust Mods 10X ] <<<
* [-] Лимит в команде: Максимум 4 игрока (MAX 4)
* [-] Добыча ресурсов: Х10 (Быстрое развитие)
* [-] Компоненты и скрап: Х4 в бочках и ящиках
* [-] Стак-лимиты: Сильно увеличенные стаки
* [-] Телепортация: Быстрый /home, /tpr и мирные зоны
* [-] Турели: Работают как с электричеством, так и без
* [-] Наборы: Богатые стартовые /kit для разгона
* [-] Добыча на РТ: Ускоренный спавн лута в городах
* [-] Строительство: Удобный апгрейд построек (/up)
==> И многое другое! Все команды сервера: /info <==
[!] Расписание: Вайп сервера КАЖДУЮ ПЯТНИЦУ!
========================================
>>>> Приятной игры на Mighty Rust Mods! <<<<
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 225 ms | 2 | |
| Online | 227 ms | 1 | |
| Online | 232 ms | 4 | |
| Online | 225 ms | 4 | |
| Online | 224 ms | 4 | |
| Online | 231 ms | 1 | |
| Online | 227 ms | 1 | |
| Online | 229 ms | 0 | |
| Online | 233 ms | 0 | |
| Online | 226 ms | 4 | |
| Online | 232 ms | 6 | |
| Online | 230 ms | 4 | |
| Online | 231 ms | 4 | |
| Online | 227 ms | 2 | |
| Online | 224 ms | 2 | |
| Online | 224 ms | 0 | |
| Online | 223 ms | 0 | |
| Online | 226 ms | 0 | |
| Online | 228 ms | 1 | |
| Online | 228 ms | 0 | |
| Online | 232 ms | 0 | |
| Online | 221 ms | 0 | |
| Online | 225 ms | 4 | |
| Online | 231 ms | 4 | |
| Online | 252 ms | 1 | |
| Online | 226 ms | 0 | |
| Online | 239 ms | 0 | |
| Online | 226 ms | 0 | |
| Online | 221 ms | 2 | |
| Online | 233 ms | 3 | |
| Online | 229 ms | 3 | |
| Online | 220 ms | 2 | |
| Online | 224 ms | 0 | |
| Online | 226 ms | 0 | |
| Online | 232 ms | 0 | |
| Online | 232 ms | 0 | |
| Online | 231 ms | 0 | |
| Online | 225 ms | 0 | |
| Online | 231 ms | 2 | |
| Online | 226 ms | 2 | |
| Online | 225 ms | 2 | |
| Online | 231 ms | 0 | |
| Online | 232 ms | 0 | |
| Online | 226 ms | 0 | |
| Online | 227 ms | 0 | |
| Online | 225 ms | 1 | |
| Online | 227 ms | 1 | |
| Online | 225 ms | 2 | |
| Online | 223 ms | 2 | |
| Online | 229 ms | 2 |


Russia
[X10]
1/100
Last checked 3 m ago
Wiped 1 d ago
Procedural Map

52/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
Russia
No Donate | MONTHLY
0/100
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.