
[EU|FR] WildRust PvE
Europe
| x2 | Home | Quêtes | XP | Kits
6/100
Last checked 4 m ago
Wiped 2 d ago
Wild Rust Reborn
Launch Your Private Rust Wipe Instantly - No Setup Server admin? Sign in with Steam to claim this server.
110 ms · Chicago
Last checked 7 m ago
0 / 1 players
Custom Map
52 days live Avg ping 109.4 ms Avg jitter 1.7 ms Wipe cycle 1.1 ±1.3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 51.68.180.196:28025
First seen 11.08.2026
Last wipe: (9 h ago)
| Wiped | Days since previous |
|---|---|
| 0.9 | |
| 0.8 | |
| 0.9 | |
| 0.9 | |
| 0.9 | |
| 0.9 | |
| 0.9 | |
| 0.9 | |
| 1 | |
| 0.9 | |
| 0.9 | |
| 0.9 | |
| 0.9 | |
| 0.9 | |
| 0.9 | |
| 0.9 | |
| 0.9 | |
| 0.9 | |
| 0.9 | |
| 1 | |
| 0.9 | |
| 0.9 | |
| 0.9 | |
| 0.9 | |
| 0.9 | |
| 7.5 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 0 Sep 26 · 00:00 UTC Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
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| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 110 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
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| Online | 110 ms | 0 | |
| Online | 110 ms | 0 | |
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| Online | 110 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 108 ms | 0 | |
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| Online | 109 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 111 ms | 0 |

Europe
| x2 | Home | Quêtes | XP | Kits
6/100
Last checked 4 m ago
Wiped 2 d ago
Wild Rust Reborn

0/200
Last checked 6 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.