HARDCAMP.PRO #2 | VANILLA | 2x | Trio | Thu banner

HARDCAMP.PRO #2 | VANILLA | 2x | Trio | Thu

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129 ms · Chicago

Last checked 3 m ago

0 / 300 players

Вайп 2д назад

2x Max 3 54 days live Avg ping 136.5 ms Avg jitter 5.6 ms Wipe cycle 6.9 ±0.1 days

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Connect: 5.129.240.104:28020

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First seen 10.08.2026

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
7
7
7
6.7
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 2 Sep 4 Median daily peak 0 (median of daily peaks, not average population)

Observed daily peak

WipeWipeWipeWipe012Sep 4Oct 4

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

012

Server info

===========================================================
Улучшенный Ванильный x2 сервер для игры в Trio!
Enhanced Vanilla x2 server for Trio players!
===========================================================

[ ИНФОРМАЦИЯ | INFORMATION ]
>> Рейты | Rates: x2 Scrap & Resources
>> Вайп | Wipe: ЧТ 15:00 МСК | Thu 12:00 UTC
>> Чертежи | Blueprints: Раз в месяц | Thuthly Force
>> Команда | Team: Макс 2 | Max 2

[ ОСОБЕННОСТИ | FEATURES ]
>> Заниженное гниение | -50% base upkeep
>> Мощное железо | High Performance, No LAG
>> Защита сети | Premium Anti-DDoS

[ ССЫЛКИ | LINKS ]
>> Discord: discord.gg/kWpGBg7cHw
>> Магазин | Store: hardcamp.pro/rust
>> Сайт | Website: rust.hardcamp.pro

Ping history from Chicago

144.8ms129msSep 4Oct 4

Jitter history

5.5ms0msSep 4Oct 4

Recent history from Chicago

Checked Status Ping Players
Online 129 ms 0
Online 129 ms 0
Online 135 ms 0
Online 129 ms 0
Offline 136 ms —
Online 129 ms 0
Online 128 ms 0
Online 129 ms 0
Online 135 ms 0
Online 129 ms 0
Online 128 ms 0
Online 130 ms 0
Online 130 ms 0
Online 135 ms 0
Online 130 ms 0
Online 130 ms 0
Online 136 ms 0
Online 129 ms 0
Online 129 ms 0
Online 128 ms 0
Online 128 ms 0
Online 128 ms 0
Online 129 ms 0
Offline 135 ms —
Online 135 ms 0
Online 130 ms 0
Online 136 ms 0
Online 130 ms 0
Online 129 ms 0
Online 128 ms 0
Online 129 ms 0
Online 129 ms 0
Online 136 ms 0
Online 130 ms 0
Online 136 ms 0
Online 135 ms 0
Online 130 ms 0
Online 129 ms 0
Online 129 ms 0
Online 129 ms 0
Online 135 ms 0
Online 129 ms 0
Online 135 ms 0
Online 130 ms 0
Online 130 ms 0
Online 136 ms 0
Online 136 ms 0
Online 130 ms 0
Online 129 ms 0
Online 129 ms 0

Other 2x servers in Russia (low ping)

| X2 | SOLO/DUO/TRIO

0/100

Last checked 4 m ago

Wiped 2 d ago

2x GatherMax 32 avg wipe peakVanilla

Procedural Map

117 ms· Chicago

Jitter0 ms

X2 [ BOSS / SKILL / NEW MODS ]

6/250

Last checked 2 m ago

Wiped 2 d ago

19% elapsed81% left

Next wipe in 11 days

2x Gather20 avg wipe peakVanilla

Custom Map

118 ms· Chicago

Jitter4.9 ms

Vanilla (x2)

10/300

Last checked 2 m ago

Wiped 1 d ago

24% elapsed76% left

Next wipe in 5 days

2x Gather16 avg wipe peakVanilla

Custom Map

120 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.