[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop banner

[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop

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109 ms · Chicago

Jitter 4.2 ms

Last checked 6 m ago

0 / 100 players

Procedural Map

53 days live Avg ping 112.1 ms Avg jitter 3.6 ms Wipe halving: 1 days Wipe cycle 7 ±5.2 days

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Connect: 138.201.250.71:28015

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First seen 10.08.2026

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
3.3
1.6
8.3
14.9
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 3 Oct 1 · 22:46 UTC Median daily peak 1 (median of daily peaks, not average population)

Observed daily peak

WipeWipeWipe0123Sep 26Oct 3

8 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0123

Server info

GLDM
- Vanilla Loot -
- PVE -
- Apartment Upgrade -
- Trucksimulator -
- Busines System -
- mehr Power in Grid Stages (40 Output ohne Sicherung) -
- Puzzle Bypass, nur Karte benötigt -
- Racetracks -
- lustige Rennen -
- Taxi übers Telefon rufen -
- DayLogin Money -
- Tiefsee ist PVP -
- better Naval Boat Control -
- Economics -
- no Decay -
- Karuza Custom Fahrzeuge mit Vehicle Lizens -
- Edelsteine und Edelmetalle -
- Banksystem inkl. Bargeld -
- VIP mit inGame Währung -
- Case opening mit Schwarzgeld -
- NPC Shops -
- Drug Business und Schwarzmarkt -
- Extra Fishing, 60 Fischarten -
- Bike,Boat,Traffic Driver NPCs -
- Battlepass -
- Questsystem -
- Marketplace plus -
- inGame Socialmedia -
- custom Seeds und Fruits -
- Minimap -
- Clans -
- Xp Level System -
- Luckywheel mit einzigartigen Preisen -
- Raidable Bases -
- NPCs an Monumenten -
- F15 Crash Event -
- Barrel Breaker Event -
- Laden und Kassenraub -
- Safeknacker -
- Player Trade -
- mehr Scrap -
- Remover Tool -
- own Quarry -
- Custom Buttons als Befehle -
- höhere Stacks -

Ping history from Chicago

115.1ms109msSep 3Oct 3

Jitter history

4.9ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 109 ms 0
Online 115 ms 0
Online 109 ms 0
Online 115 ms 0
Online 109 ms 0
Online 115 ms 0
Online 115 ms 0
Online 115 ms 0
Online 115 ms 0
Online 109 ms 0
Online 115 ms 0
Online 109 ms 0
Online 109 ms 0
Online 115 ms 0
Online 109 ms 0
Online 115 ms 0
Online 109 ms 0
Online 107 ms 1
Online 109 ms 0
Online 109 ms 0
Online 109 ms 0
Online 115 ms 0
Online 115 ms 0
Online 115 ms 0
Online 109 ms 0
Online 109 ms 0
Online 115 ms 1
Online 109 ms 1
Online 115 ms 1
Online 115 ms 0
Online 115 ms 0
Online 109 ms 0
Online 115 ms 0
Online 109 ms 0
Online 115 ms 0
Online 109 ms 0
Online 115 ms 0
Online 109 ms 0
Online 109 ms 1
Online 115 ms 0
Online 109 ms 0
Online 115 ms 0
Online 115 ms 0
Online 115 ms 0
Online 115 ms 0
Online 115 ms 0
Online 109 ms 0
Online 108 ms 1
Online 109 ms 0
Online 109 ms 1

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Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.