CYBERSHOKE | #3 Vanilla (x2) banner

CYBERSHOKE | #3 Vanilla (x2)

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Offline

Last checked 28 s ago

1 / 300 players

Custom Map

2x 54 days live Avg ping 134 ms Avg jitter 6.6 ms Wipe cycle 5.4 ±1.8 days

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Connect: 62.122.215.125:28025

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How this works

  • Steam opens first — then Rust launches and connects automatically.
  • Be patient — it can take a moment, especially on first launch.
  • One click is enough — clicking multiple times won't help.
connect 62.122.215.125:28025

Steam link not working? This usually means your browser isn't set up to open steam:// links, or Steam isn't installed on this device. Connect manually instead:

  1. Launch Rust
  2. Press F1 to open the console
  3. Paste the command above (copy button next to it) and press Enter

First seen 10.08.2026

Next wipe: (in 1 day) High confidence

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
3.2
7
7
6.9
4
3
7
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 9 Sep 29 · 10:17 UTC Median daily peak 4 (median of daily peaks, not average population)

Observed daily peak

WipeForce wipe0246810Sep 26Oct 1

6 full · 0 partial · 2 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0246810

Server info

Map Wipe: Every Monday at 18:00 GMT+3
Recipe Wipe: Twice a month
24/7 Moderation: Press F7 to report a player

Server Features:
No lag and no pay-to-win | Full classic | Team limit: None

Information:
Our Site: cybershoke.net/rust

Ping history from Chicago

139.7ms123.2msSep 3Oct 1

Jitter history

5.9ms0msSep 3Oct 1

Recent history from Chicago

Checked Status Ping Players
Online — 1
Online 137 ms 1
Online 131 ms 0
Online 120 ms 1
Online 126 ms 2
Online 132 ms 1
Online 132 ms 0
Online 128 ms 0
Online 120 ms 0
Online 129 ms 0
Online 121 ms 5
Online 128 ms 6
Online 121 ms 6
Online 127 ms 9
Online 132 ms 5
Online 132 ms 5
Online 127 ms 0
Online 128 ms 0
Online 132 ms 0
Online 128 ms 3
Online 131 ms 6
Online 120 ms 5
Online 121 ms 6
Online 130 ms 3
Online 121 ms 8
Online 128 ms 0
Online 121 ms 1
Online 127 ms 0
Online 126 ms 0
Online 121 ms 2
Online 121 ms 2
Online 122 ms 3
Online 128 ms 1
Online 121 ms 0
Online 121 ms 0
Online 128 ms 3
Online 128 ms 0
Online 121 ms 0
Online 121 ms 0
Online 120 ms 0
Online 132 ms 0
Online 136 ms 0
Online 132 ms 1
Online 135 ms 2
Online 129 ms 0
Online 120 ms 0
Online 120 ms 0
Online 128 ms 0
Online 132 ms 0
Online 131 ms 0

Other 2x servers in Russia (low ping)

X2 [ BOSS / SKILL / NEW MODS ]

14/250

Last checked 1 m ago

Wiped 2 d ago

14% elapsed86% left

Next wipe in 11 days

2x Gather20 avg wipe peakVanilla

Custom Map

105 ms· Chicago

| X2 | SOLO/DUO/TRIO

0/100

Last checked 8 m ago

Wiped 2 d ago

2x GatherMax 32 avg wipe peakVanilla

Procedural Map

113 ms· Chicago

SOLO/DUO/TRIO |ЧТ |ДЛЯ НОВИЧКОВ 01.10

115/550

Last checked 36 s ago

Wiped 2 d ago

2x GatherMax 358 avg wipe peakVanilla

ВАЙП БЫЛ 2д НАЗАД

120 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.