
[GER] MGC Anfaengerfreundlich - PvP - Low Upkeep
Server admin? Sign in with Steam to claim this server.
100 ms · Chicago
Jitter 1.4 ms
Last checked 1 m ago
9 / 100 players
Custom Map
53 days live Avg ping 103 ms Avg jitter 4.7 ms Wipe cycle 14 ±10 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 45.82.121.117:28015
First seen 10.08.2026
Last wipe: (1 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 24 | |
| 4 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 17 Sep 20 · 16:56 UTC Median daily peak 8 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 7
- Sep 3
Server info
Willkommen beim MGC RUST-Server!
-Anfaengerfreundlich- bedeutet:
1) Admins/Community helfen bei Fragen
2) Ein Abriss kann angefordert werden
3) Keine Uebernahme/Totalzerstoerung von Bases
Server-Infos:
- Sprache: Deutsch
- Restart: Taeglich 05:00 (MEZ)
- Upkeep: 25%
- Group & UI Groesse: 6 (Gemeinsames Raiden/Roamen/Farmen verboten)
- Wipe: Monthly, 20:00 (MEZ) - Map & BP bei Force-Wipe
- Admins spielen aktiv (Spieler- und Admin-Modus)
Chat-Befehle: !pop, !wipe, !discord, !hilfe, !abriss, !admin, /time
Regeln/Infos im Discord: https://dsc.gg/mgc-network - Unwissenheit schuetzt nicht vor Konsequenzen
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 100 ms | 5 | |
| Online | 98 ms | 4 | |
| Online | 106 ms | 2 | |
| Online | 98 ms | 2 | |
| Online | 103 ms | 1 | |
| Online | 104 ms | 1 | |
| Online | 103 ms | 2 | |
| Online | 98 ms | 4 | |
| Online | 112 ms | 7 | |
| Online | 106 ms | 9 | |
| Online | 103 ms | 5 | |
| Online | 109 ms | 7 | |
| Online | 106 ms | 7 | |
| Online | 100 ms | 7 | |
| Online | 100 ms | 3 | |
| Online | 106 ms | 1 | |
| Online | 106 ms | 4 | |
| Online | 103 ms | 5 | |
| Online | 113 ms | 8 | |
| Online | 99 ms | 3 | |
| Online | 105 ms | 2 | |
| Online | 103 ms | 2 | |
| Online | 98 ms | 1 | |
| Online | 106 ms | 1 | |
| Online | 100 ms | 2 | |
| Online | 98 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 100 ms | 3 | |
| Online | 98 ms | 1 | |
| Online | 106 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 104 ms | 0 | |
| Online | 104 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 100 ms | 1 | |
| Online | 106 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 104 ms | 0 | |
| Online | 104 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 102 ms | 1 | |
| Online | 100 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 100 ms | 2 | |
| Online | 99 ms | 3 |
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Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.