0/30
Last checked 3 m ago
Wiped 10 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
102 ms · Chicago
Last checked 1 m ago
1 / 75 players
3x 0 days live Avg ping 102 ms Avg jitter 0 ms
Discord link detected — it will show once this server has been tracked for 24+ hours and a real player has connected.
Connect: 86.85.69.88:28015
First seen 17.10.2026
Last wipe: (15 d ago)
| Wiped | Days since previous |
|---|---|
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 2 Oct 17 · 20:01 UTC Median daily peak 2 (median of daily peaks, not average population)
Observed daily peak
2 full · 0 partial · 0 offline · 29 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Not enough wipe history yet to compare cycles — this fills in as more wipes complete.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Offline | — | — | |
| Offline | — | — | |
| Offline | — | — | |
| Online | 102 ms | 2 |
0/30
Last checked 3 m ago
Wiped 10 d ago
Procedural Map


Europe
3x | JUST FULLWIPED 17.10 10/17
12/200
Last checked 4 s ago
Wiped 1 d ago


Europe
Monthly |Solo/Duo|Shared BPs|
4/100
Last checked 4 s ago
Wiped 17 d ago
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.