
Shady 80s Baby
Europe
2x Solo|Duo 50% Upkeep
0/100
Last checked 5 m ago
Wiped 1 d ago
Procedural Map
[EU] Frustration | x2 | Monthly Main | No BP Wipe | Wipe 1/10 Server admin? Sign in with Steam to claim this server.
115 ms · Chicago
Last checked 2 m ago
1 / 40 players
Custom Map
2x No BP wipe 54 days live Avg ping 111.9 ms Avg jitter 3.5 ms Wipe halving: 2 days Wipe cycle 14 ±13.2 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 148.251.106.187:28015
First seen 10.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 27.2 | |
| 0.8 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 6 Oct 2 · 20:10 UTC Median daily peak 3 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to Frustration community server
Wipe: 1st Thursday of each month @ 19:00 GMT (UK-TIME)
No BP Wipe.
Features:
- Recyclers at Dome, Oilrigs, Cargo, Ranches and Fishing
- 50% Upkeep for better experience
- 55 Minutes Day / 5 Minutes Night
- Skinbox for all with /skin in chat
- Oil Rig Respawn (30min)
- Unlocked Crate (10min)
- Mini's spawn on roads
- Advanced Anti-Cheat
- 2x Gather Rates
- No Pay-to-Win
- Noob Friendly
Rules:
- Close quarry are not allowed and result a ban
- No VAC or Steam game bans within 90 days
- No EAC bans within 90 days
- No more than 2 total bans
- No Racism or Homophobia
- No ADS / Spamming
[RS-afb8392f]
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 115 ms | 2 | |
| Online | 109 ms | 2 | |
| Online | 115 ms | 2 | |
| Online | 109 ms | 1 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 6 | |
| Online | 115 ms | 5 | |
| Online | 115 ms | 2 | |
| Online | 109 ms | 1 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 1 | |
| Online | 115 ms | 0 | |
| Online | 122 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 2 | |
| Offline | — | — | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 1 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 1 | |
| Online | 109 ms | 1 | |
| Online | 115 ms | 2 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 1 | |
| Online | 115 ms | 1 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 3 | |
| Online | 109 ms | 2 |

Europe
2x Solo|Duo 50% Upkeep
0/100
Last checked 5 m ago
Wiped 1 d ago
Procedural Map

Europe
Max 5 Team Month Wipe
0/50
Last checked 15 s ago
Wiped 1 d ago
Procedural Map


Europe
- X2 | Solo/Duo/Trio/Quad |
7/100
Last checked 1 m ago
Wiped 1 d ago
Custom Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.