
[GER] Zeltplatz |Events|RB|XP|Skills|PVE| by chapter80.de
Server admin? Sign in with Steam to claim this server.
115 ms · Chicago
Jitter 0 ms
Last checked 1 m ago
1 / 50 players
Zeltplatz
55 days live Avg ping 112.1 ms Avg jitter 3.9 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 94.130.49.244:28015
First seen 09.08.2026
Last wipe: (2 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 4 Sep 4 Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
55 full · 0 partial · 2 offline · 34 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 3
Server info
Zeltplatz – PvE zum Durchatmen, Events zum Durchdrehen. Hab Spaß und sei respektvoll! Jeder Besucher ist bei uns VIP - ganz ohne Zusatzkosten.
Folgende Plugins sind bei uns im Einsatz:
- Zeltplatz Tablet (selbst programmiert)
- Teleport UI (selbst programmiert) >> basiert auf NTeleportation
- TCResourceProtection (selbst programmiert)
- SkipNight Vote UI (selbst programmiert)
- Backpacks
- BetterNPCs
- BetterTC
- NPCSpawn
- Kits
- Hammertime
- ChestStacks
- Hud
- Shop
- Vehicle Shop
- Skinbox
- Skybase
- StackSizeController
- SimpleSplitter
- NoEscape
- u.v.m
Event Plugins:
- Airfield Event
- Bradley Drops
- Caravan
- CargoPlane Crash
- Dungeon Bases
- Gasstation Event
- Heli Drops
- Raidable Bases
- Skilltree
- SkilltreeXP Event
- Sputnik
- Supermarket Event
...weitere werden nach Bedarf hinzugefügt
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 115 ms | 1 | |
| Online | 115 ms | 1 | |
| Online | 109 ms | 1 | |
| Online | 109 ms | 2 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 1 | |
| Online | 115 ms | 1 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 2 | |
| Online | 115 ms | 2 | |
| Online | 109 ms | 1 | |
| Online | 109 ms | 3 | |
| Offline | — | — | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 107 ms | 1 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 122 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 1 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 1 | |
| Online | 109 ms | 0 | |
| Online | 122 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 |
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Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.