5X Inventor -
Oceania
Challenging PVE
0/150
Last checked 26 s ago
Wiped 15 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
191 ms · Chicago
Jitter 2.1 ms
Last checked 2 m ago
8 / 100 players
Creepy Crawlers Map
5x 5 days live Avg ping 192.9 ms Avg jitter 6.5 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 103.193.80.105:28015
First seen 13.10.2026
Last wipe: (3 d ago)
| Wiped | Days since previous |
|---|---|
| 14 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 76 Oct 16 · 08:23 UTC Median daily peak 63 (median of daily peaks, not average population)
Observed daily peak
6 full · 0 partial · 0 offline · 85 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
A balanced PvE server designed for the players, by the players!
• You can upgrade your character and specialize in skills related to mining, farming, raiding, and MORE!
• Custom Maps + Custom Monuments + Custom NPCs + Custom Loot tables
• Get around the map using Jetpacks, Pogo Stick, or learn the mini with an unbreakable mini.
• Risk-free battle royale style PvP Arenas.
• Build your farm anywhere on the map using magic sprinklers.
• Rotation of over 300 Raidable Base designs.
• A dynamic economy system that supports many rust playstyles.
• We use many plugins to make your life easier and none of the playable content is locked behind donation ranks.
We use Discord to actively discuss the server and changes to the server based on player feedback.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 191 ms | 6 | |
| Online | 188 ms | 23 | |
| Online | 191 ms | 34 | |
| Online | 194 ms | 53 | |
| Online | 191 ms | 64 | |
| Online | 188 ms | 37 | |
| Online | 188 ms | 50 | |
| Online | 194 ms | 35 | |
| Online | 197 ms | 16 | |
| Online | 220 ms | 5 | |
| Online | 197 ms | 39 | |
| Online | 194 ms | 57 | |
| Online | 220 ms | 64 | |
| Online | 194 ms | 67 | |
| Online | 188 ms | 61 | |
| Online | 191 ms | 47 | |
| Online | 188 ms | 37 | |
| Online | 188 ms | 11 | |
| Online | 191 ms | 10 | |
| Online | 188 ms | 41 | |
| Online | 191 ms | 64 | |
| Online | 191 ms | 73 | |
| Online | 191 ms | 56 | |
| Online | 188 ms | 61 | |
| Online | 191 ms | 50 | |
| Online | 188 ms | 38 | |
| Online | 188 ms | 19 | |
| Online | 194 ms | 38 | |
| Online | 197 ms | 40 | |
| Online | 191 ms | 54 | |
| Online | 190 ms | 39 | |
| Online | 188 ms | 20 | |
| Online | 190 ms | 15 | |
| Online | 192 ms | 14 | |
| Online | 192 ms | 11 | |
| Online | 197 ms | 2 | |
| Online | 192 ms | 13 | |
| Online | 191 ms | 17 | |
| Online | 192 ms | 23 | |
| Online | 197 ms | 37 | |
| Online | 198 ms | 29 | |
| Online | 199 ms | 8 | |
| Online | 191 ms | 21 | |
| Online | 197 ms | 14 | |
| Online | 188 ms | 12 | |
| Online | 188 ms | 4 | |
| Online | 192 ms | 0 |
Oceania
Challenging PVE
0/150
Last checked 26 s ago
Wiped 15 d ago
Procedural Map
Oceania
0/40
Last checked 5 m ago
Wiped 13 d ago
Procedural Map
Oceania
x5 | PvP | Starter Kit | TP | Max 5 | Wipe Jeudi
0/75
Last checked 3 m ago
Wiped 6 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.