

4/50
Last checked 14 s ago
Wiped 2 d ago
Procedural Map (CobaltMaps)
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 2 h ago
0 / 75 players
RustNite Performance Map
5x Modded 55 days live
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 45.88.230.88:28015
First seen 09.08.2026
Last wipe: (45 d ago)
| Wiped | Days since previous |
|---|---|
| — |
Welcome to RustNite Perfectly (Modded Server)
• Monthly wipes on the first Thursday!
• Max group size: 8
• No BPs & Instant Craft
• Improved Loot & Faster Respawning Loot
• MyMini | ChestStack | Homes
• Trade | RemoverTool | SignArtist | Box Sorter
• Everyone has access to BGrade, Furnace Splitter, SkinBox, Auto Doors
• Ultra High Performance Custom Maps | Additional Recyclers
• Clans Auth Sharing | Tool Cupboards | Code Locks | AutoTurrets
• Extended Workbench range
• Reduced HV Rocket PVP Damage
• Events Maze | Convoys | Sattelites | Monuments
• Raid Protection [12 hours]
• Raidable Bases
• And Many More!
• Use /Info In-Game to see rules | commands, etc.
• Check out our website at https://rustnite.com!


4/50
Last checked 14 s ago
Wiped 2 d ago
Procedural Map (CobaltMaps)
Europe
0/30
Last checked 6 m ago
Wiped 2 d ago
Procedural Map

Europe
EU MAX5 KITS HOMES EVENTS
2/70
Last checked 2 m ago
Wiped 2 d ago
Custom Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.