
[PVE] Green Island
Europe
- Heli-Training
0/30
Last checked 2 m ago
Wiped 1 d ago
Custom Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 1 h ago
0 / 40 players
Procedural Map
56 days live
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 137.74.4.114:25610
First seen 07.08.2026
Welcome to ODYSSEY_ISLAND. A premium non-lethal server built entirely for fun, exploration, and long-term progression. ▲ CHARACTER RPG ▲ • Earn experience points for everything you do on the island • Level up persistent stats to build a unique custom character profile • Unlock specialized perks for gathering, survival, and combat mechanics ◆ OPEN WORLD ADVENTURE ◆ • Explore a wild, custom island map packed with hidden monument puzzles • Face dangerous rogue AI factions, custom world bosses, and events • Completely raid-free environment designed for cozy community living ❖ COZY SANDBOX FEATURES ❖ • Monthly wipe schedule perfectly balanced for casual adult players • Instant item sorting, custom vehicle shops, and automated factories • Active, mature administration ensuring a lag-free environment Join our Discord community to lock in your profile and start your journey!

Europe
- Heli-Training
0/30
Last checked 2 m ago
Wiped 1 d ago
Custom Map



Europe
DYKTΥ | PvE/PvP | EVENTY | RAIDABLE BASES
11/100
Last checked 3 m ago
Wiped 1 d ago
Custom Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.