EU/CZ WhiteWolves.eu | x2 Semi-Vanilla | Solo/Duo/Trio banner

EU/CZ WhiteWolves.eu | x2 Semi-Vanilla | Solo/Duo/Trio

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106 ms · Chicago

Jitter 0 ms

Last checked 2 m ago

4 / 30 players

Procedural Map

2x Max 3 9 days live Avg ping 113.4 ms Avg jitter 40.3 ms Wipe halving: 7 days

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Connect: 185.180.2.12:28928

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First seen 09.10.2026

Last wipe: (9 d ago)

Wipe history

Wiped Days since previous
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 8 Oct 10 · 15:01 UTC Median daily peak 5.5 (median of daily peaks, not average population)

Observed daily peak

Wipe02468Oct 9Oct 18

10 full · 0 partial · 0 offline · 21 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

Not enough wipe history yet to compare cycles — this fills in as more wipes complete.

Server info

🐺 EU/CZ WhiteWolves.eu x2 | Semi-Vanilla | Beginner Friendly

✔ Stable 24/7 server
✔ No admin abuse / no cheats
✔ Custom, Procedural Map
✔ Beginner & Safe Zone
✔ Fair gameplay & active community

━━━ SERVER INFO ━━━

• Gather:
x2 Wood / Stone / Metal
Vanilla Scrap

• Wipe:
month

• Events:
Airfield Event

• Removed:
Jet Event

• Features:
Reward Kits by playtime
No OP Kits
No Pay2Win
More survival gameplay
More PvP around monuments

━━━ COMMANDS ━━━

/help
/players
/remove
/stat
/s [REWARD SHOP]

━━━ LINKS ━━━
Discord: discord.gg/fns7QXwq
Web: whitewolves.eu

Ping history from Chicago

140.9ms104msOct 9Oct 18

Jitter history

100.7ms0msOct 9Oct 18

Recent history from Chicago

Checked Status Ping Players
Online 106 ms 0
Online 106 ms 1
Online 112 ms 1
Online 104 ms 0
Online 104 ms 0
Online 104 ms 0
Online 104 ms 0
Online 104 ms 1
Online 104 ms 2
Online 104 ms 0
Online 104 ms 0
Online 104 ms 0
Online 104 ms 2
Online 104 ms 0
Online 104 ms 0
Online 112 ms 0
Online 106 ms 1
Online 112 ms 3
Online 112 ms 2
Online 106 ms 1
Online 106 ms 3
Online 106 ms 0
Online 106 ms 0
Online 106 ms 0
Online 443 ms 0
Online 112 ms 4
Online 106 ms 7
Online 112 ms 2
Online 106 ms 1
Online 106 ms 2
Online 106 ms 0
Online 106 ms 0
Online 106 ms 0
Online 106 ms 0
Online 106 ms 1
Online 106 ms 3
Online 106 ms 5
Online 106 ms 4
Online 266 ms 2
Online 106 ms 3
Online 106 ms 0
Online 112 ms 0
Online 106 ms 0
Online 106 ms 0
Online 106 ms 1
Online 112 ms 2
Online 106 ms 4
Online 106 ms 4
Online 106 ms 3
Online 106 ms 3

Other 2x servers in Czechia (low ping)

| BEGINNERS 2X | MAX QUAD | RB | NO BP

4/50

Last checked 2 m ago

Wiped 17 d ago

51% elapsed49% left

Next wipe in 17 days

2x GatherMax 45 avg wipe peakVanilla

Procedural Map

106 ms· Chicago

Jitter3.5 ms

Solo/Duo | Map Weekly | BP Monthly | WIPED

2/50

Last checked 53 s ago

Wiped 1 d ago

29% elapsed71% left

Next wipe in 5 days

2x GatherMax 24 avg wipe peakVanilla

CzechRust.eu

106 ms· Chicago

Jitter4.2 ms

2X Vanilla+

0/120

Last checked 32 s ago

Wiped 12 d ago

43% elapsed57% left

Next wipe in 17 days

2x Gather3 avg wipe peakVanilla

Procedural Map

114 ms· Chicago

Jitter5.7 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.