[EU] Kings of Wasteland 10X |PVP|CLANS|MYMINI|LOOT++|MAX 6
Server admin? Sign in with Steam to claim this server.
Offline
Jitter 3.5 ms
Last checked 43 s ago
1 / 150 players
Procedural Map
10x Max 6 9 days live Avg ping 123.8 ms Avg jitter 46.2 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 5.63.251.151:28015
First seen 09.10.2026
Last wipe: (16 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 4 Oct 10 · 09:42 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
10 full · 0 partial · 0 offline · 81 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Not enough wipe history yet to compare cycles — this fills in as more wipes complete.
Server info
★WIPE: Weekly
★MAP: 3500
★Group limit: 6
★PVP, Loot++, Events, Infinite workbench lvl. 3 (instant craft anywhere), Kits, Skinbox, Mymini, Teleport, Shop, Home, /outpost, clans, all BP unlocked, instant loot, one hit barrels, always perfect hit (ores and trees), legacy patrol helicopter
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 117 ms | 1 | |
| Online | 117 ms | 0 | |
| Online | 123 ms | 0 | |
| Online | 123 ms | 0 | |
| Online | 117 ms | 0 | |
| Online | 117 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 117 ms | 0 | |
| Online | 117 ms | 1 | |
| Online | 117 ms | 0 | |
| Online | 117 ms | 0 | |
| Online | 117 ms | 0 | |
| Online | 117 ms | 0 | |
| Online | 117 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 117 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 117 ms | 0 | |
| Online | 117 ms | 0 | |
| Online | 117 ms | 0 | |
| Online | 117 ms | 0 | |
| Online | 117 ms | 0 | |
| Online | 117 ms | 0 | |
| Online | 117 ms | 0 | |
| Online | 117 ms | 0 | |
| Online | 117 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 117 ms | 0 | |
| Online | 117 ms | 0 | |
| Online | 117 ms | 0 | |
| Online | 117 ms | 0 | |
| Online | 117 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 119 ms | 0 | |
| Online | 117 ms | 0 | |
| Online | 117 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 117 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 117 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 117 ms | 0 | |
| Online | 117 ms | 0 | |
| Online | 117 ms | 0 | |
| Online | 117 ms | 0 | |
| Online | 117 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 117 ms | 0 | |
| Online | 117 ms | 0 |
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Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.