
Facepunch Staging Hourly Autowipe | Nav Disabled
Server admin? Sign in with Steam to claim this server.
129 ms · Chicago
Jitter 0 ms
Last checked 3 m ago
0 / 0 players
Procedural Map
58 days live Avg ping 130.7 ms Avg jitter 21.6 ms Wipe cycle 1.1 ±1.2 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 57.128.211.49:28023
First seen 07.08.2026
Last wipe: (11 h ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 0.8 | |
| 0.8 | |
| 0.8 | |
| 0.8 | |
| 0.8 | |
| 0.8 | |
| 0.8 | |
| 0.8 | |
| 0.8 | |
| 0.8 | |
| 0.8 | |
| 0.8 | |
| 0.8 | |
| 0.8 | |
| 0.8 | |
| 0.8 | |
| 0.8 | |
| 0.8 | |
| 0.8 | |
| 0.8 | |
| 0.8 | |
| 0.8 | |
| 0.8 | |
| 0.8 | |
| 0.8 | |
| 0.8 | |
| 0.8 | |
| 7.5 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 0 Sep 27 · 00:09 UTC Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 4
- Oct 3
- Oct 2
- Oct 1
- Sep 30
Server info
This is an official development test server owned and operated by Facepunch. Testing may interrupt gameplay and progress could be lost at any time.
The Staging Branch in Rust is a separate version of Rust where new updates and features are tested before being published to the main game. To join, launch 'Rust - Staging Branch' from your Steam library.
See more at https://rust.facepunch.com/staging
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 130 ms | 0 | |
| Offline | — | — | |
| Online | 130 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Offline | — | — | |
| Offline | — | — | |
| Online | 130 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 131 ms | 0 |
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Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.