

VANTAGE - SOLO
Europe
ONLY - 2X - 50% UPKEEP
1/100
Last checked 1 m ago
Wiped 22 h ago
Procedural Map
[GUA] VANILLA+ | MAIN | X2 | EU | FULL WIPE 01.10 Server admin? Sign in with Steam to claim this server.
130 ms · Chicago
Jitter 0.7 ms
Last checked 1 m ago
62 / 500 players
Custom Map
2x 57 days live Avg ping 131.5 ms Avg jitter 28.4 ms Wipe halving: 4 days Wipe cycle 4.7 ±3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 51.38.147.216:28115
First seen 07.08.2026
Last wipe: (16 d ago)
| Wiped | Days since previous |
|---|---|
| 7.2 | |
| 7 | |
| 0.9 | |
| 0 | |
| 6.1 | |
| 6.8 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 229 Sep 24 · 19:21 UTC Median daily peak 77 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
[GUA] MAIN X2
--------------------[UK]--------------------
Глобал вайп був 17.09.2026 в 17:00
Наступний вайп мапи буде 24.09.2026 в 17:00
Характеристики:
- напів-класичний сервер
- команда збільшена до 32 гравців
- х2 добування
- х1.5 компоненти
- Прискорені переобники/плавлення/крафт
- меню сервера: /info
--------------------[EN]--------------------
Global wipe was 17.09.2026 - 17:00
Following wipe maps will be 24.09.2026 - 17:00
Features:
- semi-classical server
- team increased to 32 players
- x2 extraction
- x1.5 components
- Accelerated processors/smelting/crafting
- server menu: /info
-------------------------------------------
SITE - gua.pub
DISCORD - discord.gg/guarust
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 130 ms | 84 | |
| Online | 129 ms | 78 | |
| Online | 131 ms | 61 | |
| Online | 129 ms | 41 | |
| Online | 129 ms | 30 | |
| Online | 129 ms | 34 | |
| Online | 129 ms | 43 | |
| Online | 131 ms | 63 | |
| Online | 131 ms | 112 | |
| Online | 129 ms | 99 | |
| Online | 131 ms | 97 | |
| Online | 129 ms | 73 | |
| Online | 130 ms | 65 | |
| Online | 131 ms | 47 | |
| Online | 129 ms | 35 | |
| Online | 129 ms | 23 | |
| Online | 132 ms | 28 | |
| Online | 130 ms | 39 | |
| Online | 129 ms | 91 | |
| Online | 131 ms | 119 | |
| Online | 131 ms | 15 | |
| Online | 129 ms | 7 | |
| Online | 131 ms | 5 | |
| Online | 129 ms | 4 | |
| Online | 130 ms | 4 | |
| Online | 130 ms | 2 | |
| Online | 131 ms | 1 | |
| Online | 131 ms | 4 | |
| Online | 131 ms | 5 | |
| Online | 131 ms | 5 | |
| Online | 129 ms | 10 | |
| Online | 131 ms | 8 | |
| Online | 129 ms | 4 | |
| Online | 129 ms | 3 | |
| Online | 131 ms | 6 | |
| Online | 130 ms | 5 | |
| Online | 129 ms | 0 | |
| Online | 128 ms | 4 | |
| Online | 131 ms | 4 | |
| Online | 129 ms | 6 | |
| Online | 131 ms | 8 | |
| Online | 129 ms | 12 | |
| Online | 129 ms | 9 | |
| Online | 131 ms | 4 | |
| Online | 129 ms | 4 | |
| Online | 130 ms | 4 | |
| Online | 130 ms | 2 | |
| Online | 131 ms | 5 | |
| Online | 131 ms | 4 | |
| Online | 129 ms | 5 |


Europe
ONLY - 2X - 50% UPKEEP
1/100
Last checked 1 m ago
Wiped 22 h ago
Procedural Map


Europe
WIPED RAIDBASES, EVENTS, QUESTS, PIRATE THEME
0/77
Last checked 2 m ago
Wiped 1 d ago
Custom Map

Europe
|Solo/Duo| Just Wiped
7/100
Last checked 1 m ago
Wiped 1 d ago
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.