
[TR/EU] EFES RUST
Middle East
2X | SOLO/DUO | SHOP | KİT | YENİ BAŞLAYAN
0/200
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
[EU/TR] Fusion Rust 2X Solo/Duo/Trio Server admin? Sign in with Steam to claim this server.
Offline
Last checked 17 m ago
0 / 300 players
2x Max 3 55 days live Avg ping 140.1 ms Avg jitter 4.3 ms Wipe cycle 7 ±0.1 days
Discord link detected — it will show once this server has been tracked for 24+ hours and a real player has connected.
Connect: 46.203.182.227:10007
First seen 08.08.2026
Last wipe: (16 d ago)
| Wiped | Days since previous |
|---|---|
| 6.9 | |
| 7 | |
| 7 | |
| 7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 5 Sep 7 Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
16 full · 0 partial · 15 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
[EU/TR] Fusion Rust 2X SOLO/DUO/TRIO
Store: https://fusionrust.com/
Discord: https://discord.gg/fusionrust
Team Limit: 3 Players
Map Size: 3650
High Performance — Zero Lag Experience
Staff Active 24/7
Third-Party Software Prohibited
Advanced Anticheat (ESP, Aimbot, No-Recoil)
Wipe: Every Thursday at 18:00
Support: Open a Ticket in Our Discord Server
[EU/TR] Fusion Rust 2X SOLO/DUO/TRIO
Store: https://fusionrust.com/
Discord: https://discord.gg/fusionrust
Takım Limiti: 3 Kişi
Harita Boyutu: 3650
Yüksek Performans — 0 Lag Keyfi
Yönetim 7/24 Aktif Hizmet
3. Parti Yazılım Yasaktır
Gelişmiş Anticheat (ESP, AİMBOT, NORECOİL)
Wipe: Her Perşembe 18:00
Destek: Discord Sunucumuza Gelip Ticket Açabilirsiniz
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 136 ms | 0 | |
| Online | 145 ms | 0 | |
| Online | 142 ms | 0 | |
| Online | 136 ms | 0 | |
| Online | 137 ms | 0 | |
| Online | 143 ms | 0 | |
| Online | 138 ms | 0 | |
| Online | 136 ms | 0 | |
| Online | 137 ms | 0 | |
| Online | 144 ms | 0 | |
| Online | 137 ms | 0 | |
| Online | 135 ms | 0 | |
| Online | 137 ms | 0 | |
| Online | 140 ms | 0 | |
| Online | 149 ms | 0 | |
| Online | 152 ms | 0 | |
| Online | 141 ms | 0 | |
| Online | 137 ms | 0 | |
| Online | 141 ms | 0 | |
| Online | 151 ms | 1 | |
| Online | 142 ms | 1 | |
| Online | 139 ms | 1 | |
| Online | 140 ms | 0 | |
| Online | 136 ms | 0 | |
| Online | 135 ms | 1 | |
| Online | 149 ms | 0 | |
| Online | 141 ms | 0 | |
| Online | 140 ms | 0 | |
| Online | 139 ms | 0 | |
| Online | 143 ms | 0 | |
| Online | 136 ms | 0 | |
| Online | 138 ms | 1 | |
| Online | 142 ms | 0 | |
| Online | 136 ms | 0 | |
| Online | 144 ms | 0 | |
| Online | 144 ms | 0 | |
| Online | 138 ms | 0 | |
| Online | 135 ms | 0 | |
| Online | 146 ms | 0 | |
| Online | 140 ms | 0 | |
| Online | 148 ms | 0 | |
| Online | 137 ms | 0 | |
| Online | 141 ms | 0 | |
| Online | 142 ms | 0 | |
| Online | 137 ms | 0 | |
| Online | 146 ms | 0 | |
| Online | 151 ms | 0 | |
| Online | 148 ms | 0 | |
| Online | 134 ms | 0 | |
| Online | 141 ms | 0 |

Middle East
2X | SOLO/DUO | SHOP | KİT | YENİ BAŞLAYAN
0/200
Last checked 4 m ago
Wiped 1 d ago
Procedural Map

Middle East
2X | MAX4 | KIT | PVP | WIPE 01.10
0/300
Last checked 4 m ago
Wiped 2 d ago
Procedural Map


Middle East
2X | Monthly BP | 1/10
1/170
Last checked 4 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.