
[EU|FR] WildRust PvE
Europe
| x2 | Home | Quêtes | XP | Kits
6/100
Last checked 2 m ago
Wiped 2 d ago
Wild Rust Reborn
Server admin? Sign in with Steam to claim this server.
97 ms · Chicago
Jitter 2.1 ms
Last checked 1 m ago
1 / 50 players
Procedural Map
55 days live Avg ping 103.7 ms Avg jitter 9.5 ms Wipe cycle 14.6 ±13.5 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 147.93.162.6:28415
First seen 08.08.2026
Last wipe: (19 h ago)
| Wiped | Days since previous |
|---|---|
| 1.1 | |
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 2 Oct 3 · 17:49 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
3 full · 0 partial · 28 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Day 90 Minuten, Night 15 Minuten.
Bots, Airfield Event und Amored Train (random Spawn).
Cargo Crash und Air Drop Events (random).
Plugins: NoDecay (im Baukreis 100) - Zweige verfallen immer!!!, ShowSphere, NTeleportation, ZLevels, Skins, EnhancedHammer, ExtendedCrafting, RemoverTool, SecurityLights, SignArtist und mehr - findet es raus.
Die BluePrints und die ZLevels bleiben für 3 Monate - Habt Spass :)
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 97 ms | 1 | |
| Online | 100 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 134 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 102 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 102 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 95 ms | 0 |

Europe
| x2 | Home | Quêtes | XP | Kits
6/100
Last checked 2 m ago
Wiped 2 d ago
Wild Rust Reborn


Europe
X2 / SOLO / DUO
1/100
Last checked 1 m ago
Wiped 34 m ago
Procedural Map

0/200
Last checked 7 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.