
Isle of Love | PvE RP | NoDecay | Kits |Jobs |Levels |Heists
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106 ms · Chicago
Jitter 7.1 ms
Last checked 58 s ago
1 / 25 players
Isle of Love
12 days live Avg ping 113.9 ms Avg jitter 8.4 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 178.219.0.21:25568
First seen 06.10.2026
Last wipe: (16 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 5 Oct 13 · 23:45 UTC Median daily peak 3 (median of daily peaks, not average population)
Observed daily peak
13 full · 0 partial · 0 offline · 18 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Not enough wipe history yet to compare cycles — this fills in as more wipes complete.
Server info
Isle of Love — a beautiful island. A ruthless economy.
PvE RP city life. Two ways to make money:
» CONTRACTS — take jobs, work hard, earn honest cash
» MAFIA ROAMS — answer the calls, take the risks, get paid
RANK UP with premium professions: Mechanic & Firefighter (more coming).
Bank heists, world events, cases & daily rewards.
Buy homes, shops & exclusive properties.
No KoS. No raid. Everything else is fair game.
Full wipe monthly — base, cars, BPs & levels reset.
Bank deposits & exclusive properties survive.
First day: Welcome money.
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 106 ms | 1 | |
| Online | 116 ms | 1 | |
| Online | 121 ms | 0 | |
| Online | 104 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 105 ms | 2 | |
| Online | 115 ms | 2 | |
| Online | 114 ms | 1 | |
| Online | 116 ms | 1 | |
| Online | 121 ms | 1 | |
| Online | 123 ms | 1 | |
| Online | 117 ms | 0 | |
| Online | 104 ms | 0 | |
| Online | 117 ms | 0 | |
| Online | 106 ms | 2 | |
| Online | 116 ms | 2 | |
| Online | 115 ms | 1 | |
| Online | 106 ms | 0 | |
| Online | 116 ms | 0 | |
| Online | 106 ms | 1 | |
| Online | 104 ms | 1 | |
| Online | 123 ms | 0 | |
| Online | 122 ms | 0 | |
| Online | 115 ms | 2 | |
| Online | 104 ms | 2 | |
| Online | 105 ms | 1 | |
| Online | 122 ms | 1 | |
| Online | 122 ms | 1 | |
| Online | 106 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 116 ms | 0 | |
| Online | 117 ms | 0 | |
| Online | 105 ms | 2 | |
| Online | 106 ms | 2 | |
| Online | 104 ms | 1 | |
| Online | 104 ms | 1 | |
| Online | 105 ms | 0 | |
| Online | 115 ms | 0 | |
| Offline | 123 ms | — | |
| Online | 116 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 169 ms | 0 | |
| Online | 104 ms | 3 | |
| Online | 117 ms | 1 | |
| Online | 105 ms | 2 | |
| Online | 106 ms | 0 | |
| Online | 122 ms | 1 | |
| Online | 104 ms | 0 | |
| Online | 117 ms | 0 |
Other servers in Hong Kong (low ping)



Distorted - PVE
Asia
3X - Events and Raidable Bases - Biweekly
21/200
Last checked 1 m ago
Wiped 3 d ago
Procedural Map

Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.
