
1/125
Last checked 17 s ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
163 ms · Chicago
Jitter 0.7 ms
Last checked 5 m ago
0 / 50 players
Procedural Map
0 days live Avg ping 158.7 ms Avg jitter 5.2 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 163.44.143.51:28015
First seen 03.10.2026
Last wipe: (14 h ago)
| Wiped | Days since previous |
|---|---|
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 2 Oct 3 · 08:06 UTC Median daily peak 2 (median of daily peaks, not average population)
1 full · 0 partial · 0 offline · 90 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Not enough wipe history yet to compare cycles — this fills in as more wipes complete.
No server description has been provided.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 163 ms | 1 | |
| Online | 164 ms | 0 | |
| Online | 149 ms | 2 | |
| Online | 160 ms | 1 | |
| Online | 155 ms | 1 | |
| Online | 161 ms | 0 |

1/125
Last checked 17 s ago
Wiped 1 d ago
Procedural Map


A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.