[EU] Dirty Gofer Construct - Build | Noclip | Creative banner

[EU] Dirty Gofer Construct - Build | Noclip | Creative

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93 ms · Chicago

Jitter 0 ms

Last checked 3 m ago

0 / 50 players

by klauz24

57 days live Avg ping 94.6 ms Avg jitter 2 ms Wipe halving: 5 days Wipe cycle 3.2 ±2.8 days

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Connect: 51.68.234.17:28070

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First seen 08.08.2026

Next wipe: (in 6 days) High confidence

Last wipe: (27 d ago)

Wipe history

Wiped Days since previous
2.5
4.5
7
7
5.8
0
0
0
0
1.2
2.5
4.5
7
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 4 Sep 29 · 10:57 UTC Median daily peak 2 (median of daily peaks, not average population)

Observed daily peak

WipeWipeWipeWipeWipeForce wipeWipe01234Sep 4Oct 4

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0123

Server info

Dirty Gofer Construct – The Next Generation of Sandbox Servers

Unleash your creativity and test your survival skills in a dynamic, ever-evolving sandbox environment. Build and design your dream base, experiment with innovative layouts, and challenge yourself with real-time raids – all while having endless fun!

Key Features:
48hr Inactive Purge: Automatically removes inactive players.
Private Plots: Secure personal building areas (via TC).
Custom Map: Expanded 3200-sized progen island with flat building islands (Sunday wipe at 6am ACST).
Unlimited Resources & God Mode: Access via F1 for instant item spawning and invulnerability.
NOCLIP & Debug Camera: Fly freely around the map and record your adventures.
Vehicle Spawner: Use the /vs command for quick vehicle deployment.
PVP Arena & Optimized Cycle: Create arenas to test your PVP skills while enjoying long days and short nights for perfect base lighting.
Custom Anti-Cheat (EAHP): Ensures fair play and an uncompromised gaming experience.
Active Staff: Dedicated owner and team support to keep the server running smoothly.

Please behave in a mature manner. Trolls, griefers, and toxic players are not welcome. Server rules: https://www.dirtygoferyt.com/rules

Ping history from Chicago

98.8ms93.6msSep 4Oct 4

Jitter history

3.9ms0msSep 4Oct 4

Recent history from Chicago

Checked Status Ping Players
Online 93 ms 0
Online 93 ms 0
Online 94 ms 0
Online 95 ms 0
Online 95 ms 0
Online 93 ms 0
Online 94 ms 0
Online 94 ms 0
Online 93 ms 0
Online 96 ms 0
Online 94 ms 0
Online 94 ms 0
Online 96 ms 0
Online 95 ms 0
Online 94 ms 0
Online 94 ms 0
Online 95 ms 0
Online 94 ms 0
Online 94 ms 0
Online 94 ms 0
Online 93 ms 0
Online 93 ms 0
Online 94 ms 0
Online 94 ms 0
Online 93 ms 0
Online 94 ms 0
Online 95 ms 1
Online 94 ms 0
Online 95 ms 0
Online 94 ms 0
Online 93 ms 0
Online 93 ms 0
Online 94 ms 0
Online 93 ms 0
Online 95 ms 0
Online 94 ms 1
Online 93 ms 2
Online 96 ms 2
Online 95 ms 2
Online 93 ms 2
Online 93 ms 2
Online 95 ms 2
Online 93 ms 2
Online 95 ms 2
Online 96 ms 2
Online 93 ms 3
Online 93 ms 2
Online 94 ms 2
Online 95 ms 2
Online 94 ms 2

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Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.