
|US| Paradise Island
North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 4 m ago
Wiped 2 d ago
Procedural Map
RUSTREBELS.COM (US) | 2x | PVE | EVENTS | CHILL COMMUNITY | 10/ Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 4 m ago
3 / 50 players
Procedural Map
2x 2 days live
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 66.51.99.54:28115
First seen 01.10.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 3 Oct 2 · 22:24 UTC Median daily peak 3 (median of daily peaks, not average population)
Observed daily peak
3 full · 0 partial · 0 offline · 5 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Wipe: Monthly on Thursday @ 1:00 PM CST| Last wipe: 10/1
Map size: 4500 | BP Wipe: Monthly | Custom Events | 50% upkeep
Quality of Life: AbandonedBases | ATM | AutoDoors | BackPacks | BetterChat | BuildingWorkbench | Clans | Custom crafting | Custom Items | Custom TechTree | Dynamic Monuments (including Jungle) | ExtendedRecycler | GatherRewards | HackableCrateUnlock | InstantBarrels | InstantCraft | MonumentLock | QuarryLock | Quest System | RecyclerSpeed | RemoverTool | ShippingContainers | Shop | SkillTree | SkipNight | and more
Custom Events: Airfield Event | BetterNPC | bradleyDrop | Convoy | DangerousTreasures | HeliSignals | MonumentEvents | RaidableBases | RandomRaids
Configuration: Vanilla gameplay | No killing | No raiding | Monuments are locked to the player/group who loots, shoots, hacks a crate, or swipes a card | Stack size: 100x | NPCs can become hostile and may raid your base if you attack them or their bases | Your base becomes raidable when all authorized players are inactive for 7 days | Dynamic monuments randomize after each server restart | Twig structures can still be destroyed by other players | Collect custom items (gems), sell them in the shop, or craft new items (jewelry) | You can buy attack helicopters, Bradleys, and scientists to attack your base for excellent rewards.
Server is still a work in progress
| Checked | Status | Ping | Players |
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| Online | — | 1 | |
| Online | — | 0 | |
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| Online | — | 0 | |
| Online | — | 2 | |
| Online | — | 2 | |
| Online | — | 0 | |
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North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 4 m ago
Wiped 2 d ago
Procedural Map

North America
2X [HIGHLY MODDED] [NPC RAID BASES] [ROAMIN
2/50
Last checked 4 m ago
Wiped 2 d ago
Dark Ages
North America
NPC Raids | Leaderboard | No Offline | Biweekly
0/100
Last checked 8 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.