gamEet4XTmHNsr3m0FW7zMttPuw5qCGZ

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No reading yet from Chicago

Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.

Last checked 2 m ago

17 / 200 players

Custom Map

2 days live Avg ping 16 ms Avg jitter 0 ms

Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.

Connect: 51.161.126.209:28980

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How this works

  • Steam opens first — then Rust launches and connects automatically.
  • Be patient — it can take a moment, especially on first launch.
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First seen 01.10.2026

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 133 Oct 3 · 03:46 UTC Median daily peak 102 (median of daily peaks, not average population)

Observed daily peak

Force wipe050100150Oct 1Oct 3

3 full · 0 partial · 0 offline · 28 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

Not enough wipe history yet to compare cycles — this fills in as more wipes complete.

Ping history from Chicago

16ms16msOct 1Oct 3

Jitter history

0ms0msOct 1Oct 3

Recent history from Chicago

Checked Status Ping Players
Offline 16 ms —
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Other servers in Canada (low ping)

| PVP+PVE Hybrid | Weekend PVP | Raidable

5/100

Last checked 26 s ago

Wiped 1 d ago

35 avg wipe peakVanilla

Custom Map

<1 ms· Chicago

Jitter0 ms

OL'Farts Gaming -

North America

Rust PVP Vanilla

5/100

Last checked 2 m ago

Wiped 1 d ago

6 avg wipe peakVanilla

Custom Map

<1 ms· Chicago

Jitter0 ms

The Working Class

North America

| 2X | Solo/Duo | Raid Hours | Bi-Weekly |

2/20

Last checked 26 s ago

Wiped 1 d ago

13% elapsed87% left

Next wipe in 12 days

2x GatherMax 212 avg wipe peakVanilla

Custom Map

<1 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.